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(+1)

Really nice job! Super well polished in all respects, pretty great art and music, and the gameplay is pretty chunky and satisfying, especially when you land the reload, lol.

It might very well be a skill issue, because I didn't see many people complaining about it, but the second boss kicked my ass something fierce, and felt pretty unfair at times. There could be some pattern I wasn't seeing, but once things decide to spawn under you, there's just about no reaction time to avoid damage, even while dashing. I was also frequently put in no-win situations, where there's bullets forcing you a certain direction and a wall of spikes on the only safe zone, and without any defensive capabilities other than moving left and right, you just have to eat it. Still a very fun time and I can see myself coming back to it.

(+1)

Don't worry, we really didn't have time to refine the "spikes" to make them more predictable, that's something we need to improve. Also, the second boss does have a long and intense intermediate phase, which we will also adjust! Thank you so much for your detailed feedback and for taking the time to play our game