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Gulcasa

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A member registered 51 days ago · View creator page →

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Really fun time, lol. Funny dialogue and theme, fun boss fights, even the basic graphics work well with the idea, difficulty felt very solid. The Ball was a bit frustrating though, in many situations you just can't get enough jump height to avoid the ball, so it feels more like luck in not getting hit.

Played through to the end, surprising amount of content, lol. Pretty good all in all! The jump is a little hard to control, and changing weapons is very cumbersome, especially in the middle of more intense sections. 

Good showing, my dude(s)! The graphics are messy, but in an honestly pretty charming way, lol. Bouncing back color-coded enemies is a good gameplay catch. First boss gets SUPER hectic, could maybe have toned down a little bit of the sheer amount of stuff happening, hahaha. Also, I was getting annoyed to "dying for no reason" on Medusa, but... it was actually the ending screen, I just wasn't watching far enough to notice, hahaha.

Fun take on the theme, for sure. Not super sure I understood the mechanics properly even after playing for quite a while, lol. Getting a supercharge and bouncing around the screen at mach 3 like a DVD screensaver is quite fun lmao

Surprised this one hasn't blown up more yet! Genuinely super well done, but MY GOD is it stressful! Hahaha.

I think I got the first boss down to 20% health or so a few times, but at some point it's just too much for my brain to follow at once. Maybe the screw timers should be a fair bit longer, or they shouldn't be guaranteed damage if they expire. Also, the triangle beam attack sometimes creates unwinnable scenarios, I guess you can see it in advance and try to position yourself to avoid it, but doing that while turning two screws and dodging the boss dashing at you is overloading my physical memory, lol.

In any case, this is the first game I've tried so far  this jam that I'll actually keep around and play more later.

Pretty impressive-looking! I quite like the look of the arena and the first boss, and there's a pretty good variety of attacks.

I do feel like the boss has twice as much HP as I'd like, especially with the ammo mechanic, and some of the attacks really feel like they were meant for a jump button rather than a dodge, like the rings, lol.

Quite cute! It was honestly quite exciting to figure out how the game worked and what all of the buttons do (...took me more than I care to admit to figure out where to draw from the deck), but if I had even a little bit less patience I would have dropped it before figuring everything out, so maybe a better explanation and/or some on-screen arrows and text would help a lot.

Also, sometimes you get stuck in a position where none of your cards have a shape you need, and while I figured out how to always get the color you need, I couldn't do the same for shapes, and doing the whole wheel process over and over banking on a random drop can get grating.

All very good points, thanks a lot!

Genuinely outstanding on all fronts! Smooth pixel art and UI, novel risk/reward concept, menus are amazing.