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(+1)

Alright, I got to the end of the demo. The different upgrade paths is cool, I wanted to see more but there were only two levels. I think maybe you should get general arrows to tell you where the end level toaster thing is. Definitely make harder enemies, as the slimes are pretty dumb and don't pose much of a threat. I also did not know that the pits were not instadeath so I was avoiding them.

Thank you for finishing the game! I will be adding more levels, the third level is already in the works before the end of the jam, but I replaced it with the end of demo as it was not complete and pretty buggy.

Regarding the arrows, I will be adding something else to guide the player instead so the player knows which direction to head. There will also be multiple toasters per level, so it will be more “Open” compared to what it is currently.

The slimes will be smarter as currently they only patrol around or chase the player, as such they do not pose much of a threat currently, but I will ramp up their difficulty soon.

Regarding the pits, some falls were actually instadeaths, primarily in the second level, but the ones in the first level were actually safe. It was not really obvious due to the level design, so I will update the platforms and level design so the player knows which falls are deadly and which are not.

Once again, thank you for completing the short demo! I hope you check back again when the game is more updated!