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(+1)

Hey thanks for playing, trying not to tattle on myself but I just realized the detection AI is just completely flawed; just the kind of stuff that happens without testing & time constraints. I saw a streamer play and they were able to completely avoid every enemy and pick them off from pretty short distances, I'm kind of surprised you're one of the only people to point this out because it's easy to trivialize the entire game if you don't rush at the enemies.  ¯\_(ツ)_/¯

No worries, I can relate - the main premise of my game was to defeat a computer controlled hero that acted like a player, and I definitely would have liked more programming time to make him get smarter over time learning to avoid floor traps etc.  Improving the enemies after the jam will make this game next level easily :)