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This game feels genuinely AMAZING to play. The right click attack felt SUPER satisfying to use, especially when you time it right with the immunity shield. The immunity shield also felt perfectly balanced, gave you enough recharge time to always feel like you have enough, but also didn't feel too overpowered because projectiles still knock you back. I love how the looping system was implemented as well, you would think increasing the health would just make the bosses more tedious to fight, but the way the mechanic was implemented just felt like I was getting better and better at damaging the bosses faster

I wish you had time to make more bosses, because the 2 ones that are already here are REALLY cool. Loved that one attack from the first boss spawning in the trees that it cuts down, but are also an obstacle in the arena, and the dual sequence in the second boss was really cool to see. Overall the boss designs in this game are incredible!

Unfortunately, there was a really weird bug though. On the 8th loop on the second boss, after the dual sequence he just wasn't in the arena, like he was still doing the attacks because I could hear the sound effects, but he was just nowhere to be found. Not sure if it's a specific thing on the 8th loop or that can just happen sometimes. Real shame though, because I felt like I could've kept playing forever!

Great job on the game, definitely one of my favorites!

Oh wow thanks so much for the love and playing! I'm gonna be honest I've never even played to the 8th loop so doesn't surprise me haha. If i keep working on  this I'll be sure to squash this bug for longer runs! Thanks so much!