Wow awesome job! Simple yet addicting gameplay/controls. I like the smash bros style damage system a lot and think it fits perfectly with the theme. As a fellow Beyblade game making I really like your take on it. I could see myself spending a few hours on a full version of this. Great job!
Lumberchuk
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Cool idea and the tops look pretty cool. I do wish i was doing more beyblade stuff instead of just shooting from a distance. Melee seemed far too risky with the bosses attack patterns. Also the recharge mechanic made me feel way to vulnerable for too long but using my health to shoot means i need to constantly be finding the chargers.
honestly incredible work for a solo project. I'd say the polish is there for sure! Control preference is probably just me. I think that control scheme would fit perfectly if this was on an arcade machine which matches with the vibe perfectly. Def gives me flashbacks to 90s era arcade games in a good way
Was pleasantly surprised by this one, maybe its the roguelike lover in me but the idea of upgrading your wheel seems fun, unlike some of the other wheel spinners i feel like i can control where it stops. Which is super nice for making the game more about decision making but it does beg the question, is there even a need for the mechanic. I do like how you can pick when you think is the 'least bad' option for enemy attacks though. Very neat game overall well done!
Very beautiful game with some solid mechanics. Sound balancing on some of the explosions is a little louder then the other effects, but its a very clean polished game. Theme seems a bit lacking as the barrel roll mechanic seems only partially needed. Also might just be me but I wish i had a bit more vertical play area, on the first boss. was hard to deal with those surfer guys cause i couldn't get a shot on them. Overall really great and if I saw this in an arcade I'd definitely give it a few quarters!