Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Lumberchuk

18
Posts
A member registered 49 days ago · View creator page →

Creator of

Recent community posts

Wow awesome job! Simple yet addicting gameplay/controls. I like the smash bros style damage system a lot and think it fits perfectly with the theme. As a fellow Beyblade game making I really like your take on it. I could see myself spending a few hours on a full version of this. Great job!

Cool idea and the tops look pretty cool. I do wish i was doing more beyblade stuff instead of just shooting from a distance. Melee seemed far too risky with the bosses attack patterns. Also the recharge mechanic made me feel way to vulnerable for too long but using my health to shoot means i need to constantly be finding the chargers.

I've learned from this Jam that its very hard to judge the difficulty curve for your own game haha so no worries at all :P The  concept of dodging the boomerang is a really cool idea , but I just felt like I couldn't figure out that and not get murked by the boss haha

honestly incredible work for a solo project. I'd say the polish is there for sure! Control preference is probably just me. I think that control scheme would fit perfectly if this was on an arcade machine which matches with the vibe perfectly. Def gives me flashbacks to 90s era arcade games in a good way

cool idea, visuals are nice and the mechanics seems fun. It does feel a bit awkward to control the bike on some of the terrain but pretty fun!

took me a bit to figure out the controls, but its an interesting concept. Its seems quite hard especially since its not super clear how much your actions are affecting the speed of the ships

Interesting concept, I wish the stage was  a bit bigger and more dynamic so i could play with the wall ride mechanic a bit more.  also which my attack was a bit longer range feels like you gotta play real close to do damage which is exciting but can be frustrating with the moves they do

cool ideal, customization is nice and the base combat is simple but intuitive. Great job

Love that the Kangaroo is a boxer. Game is super hard though, not a big window to dodge the kangaroo attack. Theme is fun though

Was pleasantly surprised by this one, maybe its the roguelike lover in me but the idea of upgrading your wheel seems fun, unlike some of the other wheel spinners i feel like i can control where it stops. Which is super nice for making the game more  about decision making but it does beg the question, is there even a need for the mechanic. I do like how you can pick when you think is the 'least bad' option for enemy attacks though. Very neat game overall well done!

Feels quite hard to control the top but a very cool concept, I feel like the enemies could use bigger hitboxes to make multiple hit more common that or speeding up the top movement speed. Great art and fund music!

Feels quite hard to control the top but a very cool concept, I feel like the enemies could use bigger hitboxes to make multiple hit more common that or speeding up the top movement speed. Great art and fund music!

Cool game, kinda like a final fantasy style thing with a rhythm game element.  Theme feels a bit slapped on but i think turning it into more rhythm focus could be super cool. Art is great!

Cool game, kinda like a final fantasy style thing with a rhythm game element.  Theme feels a bit slapped on but i think turning it into more rhythm focus could be super cool. Art is great!

Very beautiful game, the animations are awesome and playing as the dragon is super cool. Theme is a bit light and controls seem a little awkward but overall seems super cool.

Very interesting concept! As a fellow solo submitter I salute what you were able to get done  with the phase transitions and different attacks. The man controls feel a bit sluggish especially when trying to shoot but would love to see what a full version cold look like.

love the silly intro! I might have missed it but didn't notice a restart button when you die. Also maybe consider using mouse to aim and fire on keyboard? I feel the arrow keys are a bit limiting. Good job though

Very beautiful game with some solid mechanics.  Sound balancing on some of the explosions is a little louder then the other effects, but its a very clean polished game. Theme seems a bit lacking as the barrel roll mechanic seems only partially needed. Also might just be me but I wish i had a bit more vertical play area, on the first boss. was hard to deal with those surfer guys cause i couldn't get a shot on them. Overall really great and if I saw this in an arcade I'd definitely give it a few quarters!