First of all, why you gotta rick-roll me when I die ?
Anyway, this was a pretty good game. I played on the desktop version and it ran pretty well ( Even though it also cooked my potato ). However, I had a bug where sometimes spinning the revolver didn't actually cause the combo counter to increase and I had to shoot atleast one bullet for it to actually work. If it's because there was only one bullet in the chamber or something like that then I take it back.
It goes without saying that the game looks amazing overall. Props to the art team. Especially love the main menu suite. The emails adding more personality to the main character and the world of the game was pretty cool. Also loved the environmental storytelling with corpses around the place in the second boss. That said, I kinda wish the levels for the 1st and 3rd boss also had little details like that. The level for the 3rd boss felt a little too barren ( and not in a scary way )
On that note, I do feel like the look of the environments being the same kinda detracted from the horror of the game. I even thought the game bugged out at first when I started the 3rd boss since the level looked and felt almost exactly the same as the 2nd boss's level ( Just without the corpses ). Issues aside, these environments still managed to look great none the less. While I said before that the game actually got less scary as it went on, it didn't stop these environments from being pretty atmospheric none the less
Audio wise, I thought the sound effects were pretty well done, especially the sounds of the gun and the sounds of the footsteps of the boss. Those definitely caught me off-guard a few times. That said, I feel like the actual mixing could've been a little better since I could hardly hear the music sometimes even when it was maxxed out. When I could hear it though, I'd say it definitely went pretty hard. On that note since it had a similar vibe, I loved the blood soaked title cards for each boss. Definitely got me psyched to fight.
Now as for the character designs for the bosses, they're peak, nothing more to say there. Looking at the comments, I see I'm not the only one that got jumpscared by the snake lol. I loved the design for the meat. Felt like something straight out of manhunt. The aliens also looked pretty cool.
When it comes to the actual fights, I'm somewhat torn. I think the game is indeed tense and pretty damn frantic overall. Especially the fight with the meat where you need to watch out for the traps. However, I think all 3 of them were a little too similiar. For the most part the only real difference between all 3 fights was that the meat and the alien run away from you after a while. But otherwise, my strategy for each fight was unchanged ( i.e run away by a decent amount and then shoot ). In a way I suppose it still works since each fight atleast iterated on the last one, but I feel like a little variety in boss behaviours would've been cool. ( The aliens do shoot, but it doesn't change much ). Also I'm not sure if this was a bug, but the creep managed to shoot me through the shelf in the room of the 3rd level.
All that said, this was still a pretty damn good game overall. Kudos to the entire team
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People should be paid to leave reviews like these, thank you for all the info ! About the bullet it is indeed that you can't increase the combo further then the bullets you have in the mag, although I agree on the fact that this would need some more indications. About the map unfortunately it's one of the last things I put together so it probably got a little less love then the rest haha (I tried covering it up by changing level tint and disposition of some corridors but I definitely see why you felt that levels looked similar). And I kinda had the same issue with the bosses where I would have liked to add more to them but the time was kinda short.
I'm very glad you took so much time and effort to rate our game, so really thank you for playing ! (Rick-roll was necessary :) )