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Wow what a stunning game, the art and world are absolutely beautiful great job team!!! The music is lovely and adds a lot to the tone of the game, the color palatte is a perfect fit and pulls everything together, the boss designs are excellent. All the little attention to detail is amazing; from all the different player attack animations to the spinning marionette icon next to the text box during her introduction to the very well polished main menu. The game has tons of juice and the world is oozing w/ spin with all the layered gears and clock arms littered throughout the level. The world is a joy to explore.

Now for some criticisms. There were some general bugs in my playthrough: one where the game lagged hard when spawning into the marionette boss room, one with the 4th boss getting stuck on a wall, and another where after beating the 4th boss it sent me straight to the title screen. If going directly to the title screen after beating the last boss was not a bug, then it would have been nice to have a more epic ending after doing so much work to build up the intensity of the world earlier on. My biggest critique comes with the combat. The player has 4 different attacks, each with a different theoretical purpose and each with a kick ass animation. The only attack I found viable was the melee one. The varying cooldowns for different attacks was a good one in theory, but in practice it made it impossible to land on the bosses. The bosses move around so quickly that by the time you get the attack out it is too late and you whiff or take damage instead. This coupled with only being able to aim in 8 directions makes it very frustrating to try and land any of the 3 ranged attacks, which is a shame because they are so damn cool looking. If I tried to play "fairly" and swap around with my different attacks I found it near-impossible to beat the bosses, but if spamming melee attacks and cheesing the bosses a bit, then combat became exceptionally easy. There were also elements that I wish had been fleshed out a bit more and served more of a purpose in the gameplay such as the moving treadmills in the intro scene and the coins (?) you collect in the beginning.

Overall, I think this is an absolutely beautiful entry, with music, art and boss designs that fit together seamlessly to create a world with a very real sense of identity. I think finding a bit better balance in the combat and boss attack sequences would have helped take it to the next level. With all that being said, an excellent entry, great job everyone!!

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I appreciate the amount of detail in this feedback.

There's definitely still lots to work on when it comes to balancing the fights, especially when it comes to the op melee attack. And funny enough, we had plans to use certain things you mentioned such as the conveyor belts in fights, but the time crunch hit us pretty suddenly. Also the little coins are supposed to heal you, so I understand why you were confused after seeing them in the beginning area with no bosses or ways to lose hp. There's still lots to explore and work on, but either way I'm glad you enjoyed the game! Thank you!

Thank you so much for providing feedback and the play/rate! I will be returning the favor!