Really interesting take on the theme, I loved that the bullets curved as well as the ship during whirlpool events, was a great extra detail that really drove home your use of the theme. Would love to see this game with local/online multiplayer, its lends itself perfectly to being a 1v1 battler with different powerups that float amongst the logs. The ships themselves are well modeled but for some reason they didn't mesh well with the logs and water style for me. I can't come up with a specific reason why, but the overall composition feels a little off to me. The music is solid and nice to listen to. I really really struggled with the movement controls. I think a more standard W goes forward, S goes backward, A turns left, and D turns right control scheme would have been much more intuitive and manipulatable. The current system is kind of neat in that it feels a bit like a boat on the water but the trade off of only having 4 directional inputs is a tough one in a game that requires such precise movement. I think the fights are superrr difficult and maybe have a case of "developer being too good at their own game -itis". Like others have said I also got stuck when the big and little ship enter the scene. That being said I think you have a super unique take on the theme and gameplay mechanics that are attuned very well to your take. I enjoyed my playthrough and think you have the start of a potentially very fun multiplayer web game. Nice job and keep up the good work!!
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thank you for the feedback! I appreciate all the comments! Yeah, apparently I got really good at the game while testing without realizing lol bc I was expecting people to be better than me and find ways to do it faster or without getting hit lol
Also I was going for a cartoony/low-poly art style, I’m not very good at visual arts so the clashing art styles are definitely a skill issue on my part haha. It was my first time making 3d assets and drawing for a release game