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That was really cool! I opened my mouth wide open when the hero first used a bomb to clear the room and destroyed all my units. I do wish I could see the path the hero will take before each round so I can make a better plan, I think locking the player to the grid would also make this more clear, otherwise it seems like they cut corners across the grid which threw me off at first and makes it harder to plan out.

And so another falls victim to the lil guy’s nukes lol, glad it surprised you!  I think he definitely takes some sharp corners avoiding enemies as the path is literally the fastest possible route, perhaps I can add a couple more wall obstacles to redirect his movement and keep him in some rooms a bit longer. Plus a path preview is a great idea!