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How does your game represent "Power"?
Play from the perspective of the final boss who controls the dungeon, instead of the game protagonist tasked with clearing it. Summon an army to defend the fortress and revel in your evil reign, at least until the hero begins to level up…
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Comments
I was doing so well until the hero walked in and dropped a nuclear bomb on all my spellcasters, super fun idea reversing the roles, definitely gonna play it more later
Very fun game. Great execution of ideas. I enjoyed the boss battle mechanic immensely, as I haven't encountered anything like it before. Please keep working on this idea, it has potential!
This was SO COOL. I can't believe how well built out this is for one week. A finalized, polished version of this game would easily become one of my favorite games of all time. Having it so that putting a key in a room locks the door to the north is such an incredible creative way to make that mechanic work in a consistent way.
Thanks for your high praise, that makes the time put into this so worthwhile. And all the more motivation to come back to this later and polish it up!
I like this game, it's a tower defense kind of game where you design your own dungeon to kill the hero. I would've liked some more money to start with so it would be easier the first time i played, but besides that good job! :D
I’m glad you liked it, and thanks for the feedback! Some more money to lay a stronger foundation sounds good to me and a very easy fix to make after judging is over