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(+1)

Well I like the setting and the visuals, also the music is quite engaging but the constant screaming gets old very fast.

I chose the tank goat with half the chance of protection buff and that led to me being unkillable if I would stand in the AoE of the Boss. The boss itself couldn’t do sh** to me so I ended up standing in his attack area and waited for RNGJesus to roll an attack, but I couldn’t do any damage to him either as he seemed to roll also quite a lot of shield.

So I’m rather torn on the RGNJesus part of the battle. I mean the setting and the goat character is quite cool, but I would like to see a more active combat in it. Like let you goat equip some Gatling guns on her back or a giant mace which you could actively swing while in the near of a boss and that would make the goat fall to the ground, something hilarious and oversized. I think the setting would have the room for such things game-play and esthetic wise :)

Nevertheless, job well done!

(+1)

hey thanks for the kind words, feedback, and ideas! (fan of hooking the goat up with gatling guns) The shield seems to be nowhere near balanced, leaving the player and boss sometimes unkillable. This is true that the player doesn't do much but position the goat, you have a good point of giving the player more to do in the combat. Thanks again