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(+1)

love the visual efx and models sadly, i didn't get to see more of the bosses after 30 min,
the controls feel a bit awkward, at least to me, using any combination of jump, dash, scroll wheel and spin throw requires a good amount of timing and practice to throw decently constantly, also the small jump and dash aren't enough sometimes to dodge, the fact that you cant dodge backwards make it even harder to dodge incoming balls.
the randomness in the ball attacks of the succubus makes so some attacks have no gaps between them, and the
the boss seems to randomly change animations, i could be wrong but it feels like the only animation that matters is when she spins, but it doesn't feel much like
the idea of throwing solid platonics at semon demons is fun but getting to do it is a hard when they ball you down relentlesly.

this game strongest point lies on effects and visuals, do the ui is a bit hash on the eyes and all over the place