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(+1)

Really interesting concepts and ideas of constantly running around and ensuring you are managing all of your resources correctly.  I also found out that since the lasgun had no ammo count I could just shoot the door in the generator room forever.  I think either getting rid of the lasgun (or balancing it) along with balancing the other guns and timers would make this a genuinely cool resource management horde survival game.

(+1)

The intro with the different sized text is really cool and sets a sick vibe.

Yeah, thats the one glaring design gap that i somehow didnt notice :'D The original idea was to have both the lasgun and shield generator break down randomly like the generators do, but I ran out of time. Different enemy types were also an idea at a time, which would have made scaling a lot easier. Glad to hear you like the concept though!