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How does your game represent "Power"?
I decided to make a game about "power" in the context of "power management". Think FNAF x CoD Zombies.
*One important thing that's missing: $ payments based on avg. power performance each round (capped at 100%), that can be spent on long-term upgrades like two-way ladder, lifesteal, passive stat-ups, active abilities etc., to extend the longevity of runs).
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Comments
Lazertron9000 is OP!!! Great work, this was a lot of fun!
I really like the art and style in general. Very cool. I'm not sure if I fully understood the objective though.
The objective is to survive as many rounds as possible, while keeping the power above 0% (the number on the screen in the main room) and also not being eaten by monsters. You can also check the "ABOUT" section on the main menu screen for more :D
Really cool art and atmosphere!
Thanks! Glad you enjoyed :D
Really fun and cool game. Good job.
Once I figured out the game loop it was pretty fun. Once I realized what the shield generator does and found the Lazertron9000 I was basically invincible!!!
I was worried my tutorial wasnt good enough, but im glad to hear you figured it out! What round did you get to? I think my highscore is still around round 6 :D
I think I got to 8
Thats nuts, I hadn't even tested enemy quantity scaling that far, I'd just punched in the formula into a graph and it looked good enough. I hope it wasnt too cumbersome :D
Enjoyed the artwork and the lazertron9000. The first enemy I encounter scared me!
Thanks! It wasnt supposed to be scary at first, but I guess it evolved into it once i added the ambience that the generators make. Thanks for playing!
Great work. Love how the arm works for aiming, so simple but super funny.
Thanks! HTML canvas has no rotating image functionality, so the character aims the gun a little weird sometimes :D Im glad you enjoyed!
It was hilarious when I could shoot enemies while the gun pointed at my head. Funny art and fun game. Good job!
Thats a bug i havent encountered before o.O I guess the player character just had enough at some point