Very nostalgic, the Counter-Strike sound effects and the general feel of the game heavily reminded me of games you'd find on Newgrounds around 2007! The game speed slider is a nice addition and cranking it up to 200% makes the game much more dynamic! I only wish there was more generator rooms to take care of, as it is now, its really easy to stand next to the generator room, mow down enemies and then take care of the generators, but reading the description, I guess you are already aware of it :p Besides that I loved this one, great stuff!
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Death Race for Power's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #247 | 3.393 | 3.393 |
Originality | #381 | 3.143 | 3.143 |
Presentation | #392 | 2.964 | 2.964 |
Fun | #401 | 2.714 | 2.714 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
I decided to make a game about "power" in the context of "power management". Think FNAF x CoD Zombies.
*There's a cheese strat that involves just camping out in the generator room with the lasgun, I apologise for overlooking this glaring flaw that kinda breaks the game. Ideally I would've balanced it better, but if you wanna have fun in the game I'd just suggest not doing this :'D
Comments
I really liked the artstyle, but the gameplay could really use some work.
First of - everzthing but the lasgun felt weak. If there was an obvious cost associated with using it, I couldn't find it while testing. The bullets of regular guns stop at edges of the screen (more on that later) while the las gun seems to kill enemies two mail codes over.
The edges of the screen being inconsistent and messing with aiming really screws with... well, aiming. Or generally playing the game. The way my guy is aiming jumping from point A to whatever-he-wants-to at screen transition was difficult to overcome to say the least.
That sai, I found the best strategy to be to camp the generator room with a lasgun. There is really no complication to get me to move from there, which is a real shame - for example, if I had to defend the specimen in the tank at the spawn room, that would be an entirely different story.
All of that said and done, I liked a lot about this, especially for a gamejam game. The obviously hand drawn sprites do a lot for me, and the sound effects, while far from prefect, do show a genuine understandanging of game design.
Really cool management ideas here! I like the option for the game speed slider, that is very unique and a cool idea for a difficulty option. The combination of shooter and task management is also very unique. Great job! I did experience one bug where going back down the stairs placed me under the stairs and I was trapped :(
I love the atmosphere and the whole system of having to conserve supplies / power!
I love the idea of running around to manage these different resources. SFX would be a nice easy addition, and I agree that the laser-gun needs to be nerfed! xD
Really interesting concepts and ideas of constantly running around and ensuring you are managing all of your resources correctly. I also found out that since the lasgun had no ammo count I could just shoot the door in the generator room forever. I think either getting rid of the lasgun (or balancing it) along with balancing the other guns and timers would make this a genuinely cool resource management horde survival game.
Yeah, thats the one glaring design gap that i somehow didnt notice :'D The original idea was to have both the lasgun and shield generator break down randomly like the generators do, but I ran out of time. Different enemy types were also an idea at a time, which would have made scaling a lot easier. Glad to hear you like the concept though!
Cool ideas, could see myself losing hours playing it. It needs some refining but congratulations! It's not an easy job to do so much features in a gamejam!
Love the laser gun! Really unique art-style which I enjoyed a lot. What were your inspirations for the art? (Am I sensing a bit of David Firth?) Was a bit confused on how to keep the power up but had a great time blasting the little alien dudes anyways :) Good job!
Glad to hear you enjoyed it! While I do see the David Firth connection, the art style is kind of just a random byproduct of my lack of time. I knew that I would run out of time if I tried to perfectly shade every sprite, so I did everything quick & dirty, plus i'd never used actual brushes before (usually just flat colors), and this was the result. I think it enhances the sort of uncanny feeling the game has.
Intresting game! Feels like a good use of the power theme. It was a bit easy to cheese, or maybe it becomes harder later but I just stayed in the generator room with the laser gun pointed at the door the entire time and never seemed to lose.
I really like the art and style in general. Very cool. I'm not sure if I fully understood the objective though.
Once I figured out the game loop it was pretty fun. Once I realized what the shield generator does and found the Lazertron9000 I was basically invincible!!!
Enjoyed the artwork and the lazertron9000. The first enemy I encounter scared me!
Great work. Love how the arm works for aiming, so simple but super funny.
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