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A jam submission

Death Race for PowerView game page

How long can you keep the machine alive?
Submitted by Waderrr — 10 hours, 52 minutes before the deadline
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Death Race for Power's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#2473.3933.393
Originality#3813.1433.143
Presentation#3922.9642.964
Fun#4012.7142.714

Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game represent "Power"?
I decided to make a game about "power" in the context of "power management". Think FNAF x CoD Zombies.

*There's a cheese strat that involves just camping out in the generator room with the lasgun, I apologise for overlooking this glaring flaw that kinda breaks the game. Ideally I would've balanced it better, but if you wanna have fun in the game I'd just suggest not doing this :'D

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Comments

Submitted(+1)

Very nostalgic, the Counter-Strike sound effects and the general feel of the game heavily reminded me of games you'd find on Newgrounds around 2007! The game speed slider is a nice addition and cranking it up to 200% makes the game much more dynamic! I only wish there was more generator rooms to take care of, as it is now, its really easy to stand next to the generator room, mow down enemies and then take care of the generators, but reading the description, I guess you are already aware of it :p Besides that I loved this one, great stuff! 

Developer

Thanks, and yeah Im pretty aware of all the flaws :'D I'll definitely release some sort of 2.0 edition personally at some point that addresses everything, but I'm glad you enjoyed the overall experience!

Submitted

I really liked the artstyle, but the gameplay could really use some work.

First of - everzthing but the lasgun felt weak. If there was an obvious cost associated with using it, I couldn't find it while testing. The bullets of regular guns stop at edges of the screen (more on that later) while the las gun seems to kill enemies two mail codes over.

The edges of the screen being inconsistent and messing with aiming really screws with... well, aiming. Or generally playing the game. The way my guy is aiming jumping from point A to whatever-he-wants-to at screen transition was difficult to overcome to say the least. 

That sai, I found the best strategy to be to camp the generator room with a lasgun. There is really no complication to get me to move from there, which is a real shame - for example, if I had to defend the specimen in the tank at the spawn room, that would be an entirely different story.

All of that said and done, I liked a lot about this, especially for a gamejam game. The obviously hand drawn sprites do a lot for me, and the sound effects, while far from prefect, do show a genuine understandanging of game design. 

Submitted(+1)

Really cool management ideas here! I like the option for the game speed slider, that is very unique and a cool idea for a difficulty option. The combination of shooter and task management is also very unique. Great job! I did experience one bug where going back down the stairs placed me under the stairs and I was trapped :(

Developer

Thanks, glad you enjoyed it! I was aware of the stairs bug but I thought it'd be rare enough for me to be able to avoid fixing it (cause the code for the stairs is really messy), I'll definitely take a look at it if I ever decide to come back to this game

Submitted(+1)

I love the atmosphere and the whole system of having to conserve supplies / power!

Submitted(+1)

I love the idea of running around to manage these different resources. SFX would be a nice easy addition, and I agree that the laser-gun needs to be nerfed! xD

Developer

Thanks for playing! There are SFX and ambience, did you have the window muted or is there some sort of weird bug? 

Submitted(+1)

Really interesting concepts and ideas of constantly running around and ensuring you are managing all of your resources correctly.  I also found out that since the lasgun had no ammo count I could just shoot the door in the generator room forever.  I think either getting rid of the lasgun (or balancing it) along with balancing the other guns and timers would make this a genuinely cool resource management horde survival game.

Submitted(+1)

The intro with the different sized text is really cool and sets a sick vibe.

Developer

Yeah, thats the one glaring design gap that i somehow didnt notice :'D The original idea was to have both the lasgun and shield generator break down randomly like the generators do, but I ran out of time. Different enemy types were also an idea at a time, which would have made scaling a lot easier. Glad to hear you like the concept though!

Submitted (1 edit)

Awesome concept, great execution! Ran it quite a few times.

Developer(+1)

Thanks! Glad to hear you enjoyed it :D

Submitted(+1)

The art style has a strange charm to it that I enjoy.  Cool idea!

Submitted(+1)

Cool ideas, could see myself losing hours playing it. It needs some refining but congratulations! It's not an easy job to do so much features in a gamejam!

Developer

Thanks! It was def tough, but im very happy with the way it turned out (even though some stuff could use tweaks) :)

Submitted(+1)

Love the laser gun! Really unique art-style which I enjoyed a lot. What were your inspirations for the art? (Am I sensing a bit of David Firth?) Was a bit confused on how to keep the power up but had a great time blasting the little alien dudes anyways :) Good job!

Developer(+1)

Glad to hear you enjoyed it! While I do see the David Firth connection, the art style is kind of just a random byproduct of my lack of time. I knew that I would run out of time if I tried to perfectly shade every sprite, so I did everything quick & dirty, plus i'd never used actual brushes before (usually just flat colors), and this was the result. I think it enhances the sort of uncanny feeling the game has.

Submitted(+1)

I agree! I think the art-style set the mood very well :)

Submitted

Intresting game! Feels like a good use of the power theme. It was a bit easy to cheese, or maybe it becomes harder later but I just stayed in the generator room with the laser gun pointed at the door the entire time and never seemed to lose.

Developer(+1)

Damn, idk how I hadn't thought of that. The whole reason I put the armory downstairs is to disable that strat, but I guess the laser kinda screws that up, my bad. Ill definitely change it so that it has to reload periodically

Submitted(+1)

Lazertron9000 is OP!!! Great work, this was a lot of fun!

Developer

Thanks! Glad to hear you had fun :D

Submitted

I really like the art and style in general. Very cool. I'm not sure if I fully understood the objective though.

Developer

The objective is to survive as many rounds as possible, while keeping the power above 0% (the number on the screen in the main room) and also not being eaten by monsters. You can also check the "ABOUT" section on the main menu screen for more :D

Submitted(+1)

Really cool art and atmosphere!

Developer(+1)

Thanks! Glad you enjoyed :D

Submitted(+1)

Really fun and cool game. Good job.

Submitted(+1)

Once I figured out the game loop it was pretty fun. Once I realized what the shield generator does and found the Lazertron9000 I was basically invincible!!!

Developer

I was worried my tutorial wasnt good enough, but im glad to hear you figured it out! What round did you get to? I think my highscore is still around round 6 :D

Submitted

I think I got to 8

Developer

Thats nuts, I hadn't even tested enemy quantity scaling that far, I'd just punched in the formula into a graph and it looked good enough. I hope it wasnt too cumbersome :D

Submitted(+1)

Enjoyed the artwork and the lazertron9000. The first enemy I encounter scared me!

Developer(+1)

Thanks! It wasnt supposed to be scary at first, but I guess it evolved into it once i added the ambience that the generators make. Thanks for playing!

Submitted(+1)

Great work. Love how the arm works for aiming, so simple but super funny.

Developer(+1)

Thanks! HTML canvas has no rotating image functionality, so the character aims the gun a little weird sometimes :D Im glad you enjoyed!

Submitted(+1)

It was hilarious when I could shoot enemies while the gun pointed at my head. Funny art and fun game. Good job!

Developer

Thats a bug i havent encountered before o.O I guess the player character just had enough at some point