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Waderrr

47
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2
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A member registered Jun 08, 2021 · View creator page →

Creator of

Recent community posts

That sounds really cool, too bad it didnt make it into the final version

The objective is to survive as many rounds as possible, while keeping the power above 0% (the number on the screen in the main room) and also not being eaten by monsters. You can also check the "ABOUT" section on the main menu screen for more :D

sounds sick, cant wait :D

Really cool, if this was a flash game I wouldve spent hours on it as a kid

The first ever worm-like game is a smash hit with gamers of all ages

Incredibly polished! Mark 2 feels really good to control. Could definitely see this as some sort of roguelite with rapidly scaling enemy numbers :D

Clicking on the product page instantly made me a fan of Green Guy Gaming. This game is insane!! Love the use of drums as SFX, the art style/expressiveness of the car, the music, the upgrade screen, the gameplay (balancing speed and control), theres a lot to love about this game. One of my faves of the jam for sure!

Honestly never thought abt combining mechs with construction equipment, thats really cool

Thats nuts, I hadn't even tested enemy quantity scaling that far, I'd just punched in the formula into a graph and it looked good enough. I hope it wasnt too cumbersome :D

This game is dope! Love the presentation and the gameplay loop. However Im still not quite sure what kind of "careful screening" i should be doing. Is there a way to know a worker wont be good/is lying before i hire them, or is it random? 

I'm not the biggest metroidvania guy, but your game has some really good atmosphere and level design! Great job!

I was worried my tutorial wasnt good enough, but im glad to hear you figured it out! What round did you get to? I think my highscore is still around round 6 :D

Thanks! Glad you enjoyed :D

This combo works really well, the powerups do a good job offsetting the powerlessness one feels with this type of games. Some tighter controls and this could be a really cool game!

Big fan of this! I like how moving regularly doesnt drain energy, so its not as stressful, and you can really take your time with the puzzles. Also the title screen is really dope. Good job!

Im a big fan of technical FNAF and maxmode optimization / power management, and this scratches that itch really well. Great job!

Really big fan of this!!! Loved seeing all the creativity that went into all the minigames. I kinda suck at predicting which key is where on my keyboard, some sorta keyboard layout reading high tech mechanism would be dope (or maybe not knowing the keys is part of the challenge? idk). Regardless, fantastic job!

Insanely cool presentation, especially big fan of the boss designs!

Great presentation, alas my superhero writing career will not take off after all

Love this! My brain maxed out at 3 games at a time, and i also feel like if i played any more id have inflicted permanent damage on my brain. I think this genre will be huge in the future, you might have opened the floodgates on something horrible, but well see :D

WAY more fun/addicting than i thought it would be. Also the music is perfect for this, really sends u into a weird frenzy of collecting balls and destroying buildings

The first level is a little long imo, otherwise cute game!

I usually dont like 2d beat-em-ups, but for some reason liked playing this one. Could definitely see this working with some sorta roguelike element (upgrades / different stages), i like the idea of watching enemies grow stronger with the player in real time

Cool game! I like how the darkness adds to the importance of positioning in the roguelite genre

Thanks! It wasnt supposed to be scary at first, but I guess it evolved into it once i added the ambience that the generators make. Thanks for playing!

Thats a bug i havent encountered before o.O I guess the player character just had enough at some point

Thanks! HTML canvas has no rotating image functionality, so the character aims the gun a little weird sometimes :D Im glad you enjoyed!

Big fan of this, the old Windows style matches surprisingly well with the PSX graphics. Crazy amount of content for a game jam game! Let me know if this ever turns into a full release :D

One of my favorite games of the jam for sure.

Presentation is AMAZING, love the art style and the way the different songs blend at different stages of sleep. The YEAH! thumbs up is also dope :D

Gameplay is really well balanced, I'd expected the sleep to work in reverse though, like have sleepiness build up when you don't sleep, but having it as a highscore system works too. 

Great work!

The first ever horse type game.

Love this, can sense a lot of regular show influence but also a lot of your own style. I died on the 2nd guy and it reset to the first one, is that supposed to happen?

Really cool idea, I didnt play enough to develop a true understanding of strategy/meta but this has a lot of potential

Love the art style, has a ton of character!

Love the idea, i really like games that balance power management with player strength. I think a lot of enemies got stuck in a corner while i played, there were like 10-15 of them bunched up, but otherwise this is cool

this is dope!! pool with ability balls is such a cool idea, also love the name :D

Really didnt think id enjoy this as much as i did. Music/presentation go a LONG way on a game like this, really helps you get invested. Clicking on the blue juice boxes specifically was a little buggy for me, but otherwise id love to sink a ton of hours into a full steam release of this with some progression/achievements

the ceiling bird truly is mans greatest foe

is the dash sound from that hit the bell and subscribe sound effect lmao

this is kino

oh for sure, i wasnt trying to say it like criticism/imbalance, i just really like the move speed upgrade. i love when metas arent implicitly designed but discovered by the players, i still dont even know what the best strategy for my game is lol