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Waderrr

76
Posts
2
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A member registered Jun 08, 2021 · View creator page →

Creator of

Recent community posts

Thanks, and yeah Im pretty aware of all the flaws :'D I'll definitely release some sort of 2.0 edition personally at some point that addresses everything, but I'm glad you enjoyed the overall experience!

A lot more challenging than I thought it was gonna be! I got really into trying to predict the birds' movements :D

Really cool! Love how the menu already conveys the keyboard key mechanic without having to say it. I may be way off base here, but is there some adventure time influence in this? I know a lot of wizards in the show that look very whimsical like the one you drew, may just be a coincidence tho :D

I did not expect this much characterization in a game jam intro. I had a lot of fun with this :D

Level 3 is where I really fell in love with the concept. The inertia of pushing when at greater distance to the target adds a lot of depth to the game, and its incredibly well polished with a ton of levels to boot. Great job!

Amazing presentation! The levels take a relatively simple concept and keep ramping up the complexity with each puzzle. Great job!

Ton of charm here, loved seeing the meme of the guy with the remote and beer in the intro cinematic, and for some reason the jump animation is really funny to me. Also really interesting control scheme, reminds me of Bennet Foddy games without the rage inducing aspect. This has a lot of potential!

Big fan of the tradeoff between having more dumbbells and being easier to control! Some of the maps have really small gaps on the edges, so that the duck can fit through but the shark can't which led to me being able to kinda cheese the chase a little bit. Otherwise this is really neat!

Thanks, glad you enjoyed it! I was aware of the stairs bug but I thought it'd be rare enough for me to be able to avoid fixing it (cause the code for the stairs is really messy), I'll definitely take a look at it if I ever decide to come back to this game

Thanks for playing! There are SFX and ambience, did you have the window muted or is there some sort of weird bug? 

Yeah, thats the one glaring design gap that i somehow didnt notice :'D The original idea was to have both the lasgun and shield generator break down randomly like the generators do, but I ran out of time. Different enemy types were also an idea at a time, which would have made scaling a lot easier. Glad to hear you like the concept though!

Thats so sick!!

Big fan of this!! Love how the electricity doubles as a hazard. Do you do the claymation in a 3D rendering software or do you use real photos?

Thanks! It was def tough, but im very happy with the way it turned out (even though some stuff could use tweaks) :)

Thanks! Glad to hear you enjoyed it :D

Glad to hear you enjoyed it! While I do see the David Firth connection, the art style is kind of just a random byproduct of my lack of time. I knew that I would run out of time if I tried to perfectly shade every sprite, so I did everything quick & dirty, plus i'd never used actual brushes before (usually just flat colors), and this was the result. I think it enhances the sort of uncanny feeling the game has.

Really fun! Never thought that carrying stuff around could be turned into a game mechanic that feels good :D

Really cool application of the POWER theme, deceptively simple

This wins best narrative of the whole jam

Love this artstyle, super well executed

Really nicely done artwork, simple but effective. I especially like the cover art :D

Damn, idk how I hadn't thought of that. The whole reason I put the armory downstairs is to disable that strat, but I guess the laser kinda screws that up, my bad. Ill definitely change it so that it has to reload periodically

The artstyle reminds me a lot of Downwell, it's really cool! 

Big fan of this game. One really small thing I liked is the blobby animation in the background when the camera moves. I really like the fact that it's black and white, it adds to the tone a lot. Great visual style and writing, too. Fantastic job!

Really cool idea, wouldve loved to play it. 

Really unique take on the rhythm genre! I always wanted to see something that incorporates oscilloscopes / electrical waves, so this is dope

Phenomenal!! Deceptively hard too. Really like the tradeoff between dodging to use no energy and blocking which is safer. Love how much personality you put in the game with the animations, sfx, and character designs. Great stuff!

I found it a little tricky trying to line my jumps up to get the gems that the birds drop, or maybe thats where the challenge of the game comes from 

Thanks! Glad to hear you had fun :D

That sounds really cool, too bad it didnt make it into the final version

The objective is to survive as many rounds as possible, while keeping the power above 0% (the number on the screen in the main room) and also not being eaten by monsters. You can also check the "ABOUT" section on the main menu screen for more :D

sounds sick, cant wait :D

Really cool, if this was a flash game I wouldve spent hours on it as a kid

The first ever worm-like game is a smash hit with gamers of all ages

Incredibly polished! Mark 2 feels really good to control. Could definitely see this as some sort of roguelite with rapidly scaling enemy numbers :D

Clicking on the product page instantly made me a fan of Green Guy Gaming. This game is insane!! Love the use of drums as SFX, the art style/expressiveness of the car, the music, the upgrade screen, the gameplay (balancing speed and control), theres a lot to love about this game. One of my faves of the jam for sure!

Honestly never thought abt combining mechs with construction equipment, thats really cool

Thats nuts, I hadn't even tested enemy quantity scaling that far, I'd just punched in the formula into a graph and it looked good enough. I hope it wasnt too cumbersome :D

This game is dope! Love the presentation and the gameplay loop. However Im still not quite sure what kind of "careful screening" i should be doing. Is there a way to know a worker wont be good/is lying before i hire them, or is it random? 

I'm not the biggest metroidvania guy, but your game has some really good atmosphere and level design! Great job!