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I quite liked the effort put into the VFX and lighting, but I really struggle to read anything UI-related with how busy all of the backgrounds were. Gameplay felt frantic, which would have been fun, but the controls felt like a bear to line up with how sluggish the movement felt compared to the boss pace. I think this just needs a little more time to bake and it can be top notch, especially with such a strong visual identity.

thank you for the feedback and yes the game should feel like old arcade games where they have to eat of your coins