Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I definitely felt the Zelda inspired gameplay. I wish the boss had some health bar or a measure of progress. I think the character is sized too big for the tiles, and I think there needs to be stronger delineation between tiles that are walkable, not walkable, and cavern. I accidentally fell off in the Endurance side because I didn't realize his feet weren't on the ground and he looked like he was still on the ground. I also kept walking into walls because I didn't realize they were walls since they were so similar to the regular floor. 

Nice work here!

(2 edits)

Yeah sorry about that! I think his hitbox is a bit bigger than him. I got a pretty good suggestion today to turn the hitbox into more of a pill shape! That would get rid of the problem. Gonna have to remember that! Thanks for playing!