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How does your game represent "Power"?
Our game represents "Power" by letting the player charge up powerful beam attacks! They are on the Quest to find the legendary Sacred Sword, the sword said to have unlimited power.
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Comments
Neat game, went very smooth, very polised (with the exception of the unfortunate UI name clicking, and the final boss HP)
Yep, those are the two biggest things we'd change if we had the time! Lessons going forward, really appreciate the feedback!
stay strong (muscle emoji)
Small zeldalike adventure. For a long time I couldn't figure out how to choose a starting sword, it's not obvious that you need to click on the name of the sword, and not on the card. Final boss too hard for me, but i like it, cool game for jam
I'm glad you liked it! Sorry about the sword selection issue! The menu UI was one of the last things we added in, sadly we didn't have enough time to change that! Thanks for playing!
oh my god you really do need to click the name, thanks
Short, but sweet game. I have no complaints, aside from the tileset being a bit hard to read at times, and maybe the final boss is a twinge too tanky. But overall I had a lot of fun with this one, just the right amount of playtime.
Hey, thanks for playing! It's really cool that you played our game, I really liked your guys' submission!
As for the tileset, what made them hard to read? Was it their brightness? I'd like to know for next time.
As for the Boss's health, yeah it is pretty high. I think its about 144 hearts, I wanted to get adjusted to about 100, but that might be too high as well. Definitely something to keep in mind for the future!
Thanks again for playing and your game's got my vote for the Grand Prize!