I definitely felt the Zelda inspired gameplay. I wish the boss had some health bar or a measure of progress. I think the character is sized too big for the tiles, and I think there needs to be stronger delineation between tiles that are walkable, not walkable, and cavern. I accidentally fell off in the Endurance side because I didn't realize his feet weren't on the ground and he looked like he was still on the ground. I also kept walking into walls because I didn't realize they were walls since they were so similar to the regular floor.
Nice work here!
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