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It'sJustJ

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A member registered 3 days ago · View creator page →

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Yep, those are the two biggest things we'd change if we had the time! Lessons going forward, really appreciate the feedback!

This game feels more like a Demo than a Jam submission! Everything blends nicely together! Hope it sees a full release.

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Hey, thanks for playing! It's really cool that you played our game, I really liked your guys' submission! 

As for the tileset, what made them hard to read? Was it their brightness? I'd like to know for next time.

As for the Boss's health, yeah it is pretty high. I think its about 144 hearts, I wanted to get adjusted to about 100, but that might be too high as well. Definitely something to keep in mind for the future!

Thanks again for playing and your game's got my vote for the Grand Prize!

I'm glad you liked it! Sorry about the sword selection issue! The menu UI was one of the last things we added in, sadly we didn't have enough time to change that! Thanks for playing!

I gotcha! Lol At my current skill level, I definitely would not see a Game Jam as a break! Maybe one day!

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It does, I can dodge the gun a bit better, but I still get hit usually.

I think that expanding the level as you get bigger would fix that issue. Maybe after the Jam, you guys could make the Frog an original character and keep iterating?

I would love to see a stage that's the Globe! Then maybe one that's the solar system. Definitely a lot of potential outside the jam! Good job!

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I hate to say it, but this might be my vote for the Grand Prize winner! It's very well done! I still love you, Sacred Sword!

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Soooo, ummmm I may of found my vote for the Grand Prize Game! It's felt more like a demo than a game jam submission!

Things I liked:

- Artwork! Got a nice crunchy yet clean style. Looks like a Sega Genesis Game and Flash Game had a baby! A beautiful baby lol

- The music, got that right amount of Sega funk to it.

- General Gameplay! Very fun to play and I really liked how I could grab enemies and shoot shrapnel with them! The Scoring system was very nice!

- UI and Menu! Gave me all the info I needed to play!

What I'd tweak:

- The Glass is a little hard to see, can we add a blue tint to it? I had to get my face to the screen to see it sometimes.

- When my Power bar is getting low, I think it should beep. The pop up works, but I think it should start beeping a little sooner so I can look for a Power Station.

- Grabbed enemies should shoot shrapnel on one hit, it was kinda confusing sometimes when I grabbed an enemy and would throw him. I know they smoke to communicate that, but I feel that's hard to see mid fight.

What I like to see added:

- Let me grapple myself closer to walls, I think that'd be super helpful in future levels where Power Stations are harder to come by.

- 2 Player mode (If you make this a whole game)

I think this is an amazing game and will probably be my vote for the winner! I'd say work towards making it a full release! Great work!

The artwork and menus are awesome! Would love to see this as a full game with some tweaks and polish!

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A cool concept with a really good artwork!

Things I liked:

- I think that having the player's power going down as you beat levels is a fun mechanic!

- The Art, very good! (Almost looks like River City Girls!)

- Story Concept

- How you build up bombs!

Things that need tweaked:

- Some of the things you sacrifice! I think after too many levels, I think this mechanic would be too harsh on the player! I think there should be cap on how low a skill should go!

- Need to add Sound Effects! Sound Effects would communicate things like the Bomb Level going up or taking damage! You could hear lasers powering up before they hit you!

- Some of the UI needs some addition stuff, the Bomb needs an animation as visual queue of going up!

- More info on pick ups, all I know is the P raised my Heart Bomb level, I don't know what the orange ones did! (Maybe other weapon types could show up on the UI somewhere!)

- The writing, it doesn't seem too deep and doesn't make me attached to the Characters. Since the bosses are different versions of her, I feel that's a great way to learn more about her! Why does She like this guy so much she's going to different dimensions? Worth exploring!

- Bug fixes! My game did crash when I tried to go to the next stage! Sadly!

Summary: I think for the time limit of the Jam,  this is a great prototype and I could see this getting a full release on Switch with polish! Good work!

Hey guys! This is actually a really fun game, try it out!

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Hey, this is a really fun arcade game!

I like how you made the seats match the Power bar! Let me know how hard I needed to throw!

Really fun art work with simple yet good animation!

I also like how you gave me instructions before I played too! Very nice.

Only suggestion I have is have a way for me to cancel a throw, that way if I get the wrong order, I can save time!

Honestly would make a great mobile game, you might wanna look into it. Good job!

Hey, it's cool that you made your first game!

Here's some feedback if you wanna improve the game.

- At the moment, it doesn't really fit the "Power" theme. I think you could do this by having coins that you collect to charge up a double jump! That or add the ability to double jump and collecting coins let's you do a super jump.

- Add some more space between the platforms and make them slower, it's too difficult at the moment.

- Random platforms and things like springs.

Just some ideas! Good job!

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A really cool game with great artwork! Very fun to play! It felt like it would be a game you'd find hidden in Eastward!

Only issues I had were:

- The power ups felt like they weren't really helpful

- The extra lives felt like a band-aid to you getting too big to dodge the gun! Wish the level expanded with you so you had more room to dodge stuff instead!


Overall a great concept that could be expanded on! Good job!