One of the more creative entries I've played. This was really great! I'd have loved the ability to move stuff after placing it, but I managed okay without. Turns out there's a lot of depth when you have to deal with your own placement, too. I think that the turrets themselves are a little underpowered early game for how much nursing they need... but it was just a lot of FUN using the other two, too. Great job.
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Thanks for the kind words and feedback!
It seems like there's a big demand to be able to move towers so I'll probably add that in. I agree the gooshooters require a little too much baby sitting. I think giving them more base ammo might be a good change. One of my goal was for the players to find ways to keep them active without necessarily having to babysit them too much, but with 3 starting ammo it's a little hard to do that.