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(+1)

Interesting little simulation game though a bit slow. The spreading mechanic is really cool and I hope you expand upon it.

I feel like there should be fewer guards in the first wall to let players build up more and quicker. Maybe give all creep the ability to do a little bit of damage rather than having to wait until the Flower ability, which is pretty late. I feel there is a need for a different control scheme, it’s too click intensive.

I ended up putting the game at times 4 speed to spread faster and overwhelm a section before moving to the next section. The attacking enemies attack a bit too much from the start, maybe have guards attack once or twice in a day and then have to go back to their house to rest. Sometimes a single guard would decimate a lot of Root so fast.

Might want to add a greenhouse direction next to where the player starts at to show the player what an object is rather than only having the explanation in Info.

Thank you for the detailed feedback! It's incredibly helpful and much appreciated
We're glad you enjoyed the spreading mechanic - it's one of the core features we want to expand on in future iterations