A good goofy time and a perfect use of an asset pack! Needs sound effects - I promise even the most basic sounds will make the physics stuff sooo much more satisfying! I also fell off the world enthusiastically attacking the boss, but hey, that's life. Oh one other suggestion: Leave power-walk on at all times, and use shift to _slow_ down when you're crossing hazardous paths. But mostly I just didn't read instructions and it took me 4 letters before I realized I could use shift, haha.
Viewing post in Office Simulator jam comments
For sure sfx are important. I also was going to add visual feedback of the power push cool down and had plans to add visual fx for bothe power walk and pose, and was going to experiment with a cool down on power walk and make it more like a limited time dash with a cool down. I feel like that would make it more obvious that there are two main abilities, and raise the base walking speed, but take away the forces applied to object when only walking into them.
Making objects pushable/non pushable was harder than I thought lol. The "boss door" logic had me mega confused. (I also haven't touched unity in 2yrs lol)
Tldr: I appreciate your feedback :) thanks for playing and rating!