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A jam submission

Office SimulatorView game page

Strike a pose! A POWER POSE! Search the office for the POWER to confront your Boss!
Submitted by ScobberLotcher — 1 hour, 26 minutes before the deadline
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Office Simulator's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#3003.0433.043
Theme#4012.9132.913
Originality#4212.9572.957
Presentation#4992.4782.478

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game represent "Power"?
Use your signature POWER push ability, collect POWER ups, obtaining MAXIMUM POWER to push the boss into oblivion.

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Comments

Submitted(+1)

The ragdolls were really funny. I enjoyed what was implemented!

Submitted(+1)

Absolutely hilarious to send the T-posing models flying LOL. Would love to see something like this expanded on!

Developer(+1)

I may just do that, I have another jam I am participating in soon, but we'll see 😀 

Thanks for playing and rating!

Submitted(+1)

I collected POWE_ and then fell into a bottomless abyss from the bridge-corridor. Feels like real life office work. 10/10

Submitted(+1)

Looks like Im the CEO now! I wish I didnt knock my desk into the void :( Oh well... Very fun game! Great job with your limited time! I can see the vision!

Developer(+1)

I am glad you can see it, that was the hope. This is really encouraging for people to not only enjoy it but see my thought process with a 70% finished idea

Submitted(+1)

A good goofy time and a perfect use of an asset pack! Needs sound effects - I promise even the most basic sounds will make the physics stuff sooo much more satisfying! I also fell off the world enthusiastically attacking the boss, but hey, that's life. Oh one other suggestion: Leave power-walk on at all times, and use shift to _slow_ down when you're crossing hazardous paths. But mostly I just didn't read instructions and it took me 4 letters before I realized I could use shift, haha.

Developer(+1)

For sure sfx are important. I also was going to add visual feedback of the power push cool down and had plans to add visual fx for bothe power walk and pose, and was going to experiment with a cool down on power walk and make it more like a limited time dash with a cool down. I feel like that would make it more obvious that there are two main abilities, and raise the base walking speed, but take away the forces applied to object when only walking into them.

Making objects pushable/non pushable was harder than I thought lol. The "boss door" logic had me mega confused. (I also haven't touched unity in 2yrs lol)

Tldr: I appreciate your feedback :) thanks for playing and rating!

Submitted(+1)

I love physics games like this that are just bonkers. 

Developer

Glad to hear! I spent way too long getting the force push mechanic working so I am glad y'all like it.
I wanted to add weird tasks and stuff like pushing an object from point A to B or hitting a target etc.
Thanks for playing and Rating! :)

Submitted(+1)

sweeeet, dig the vibe and the powerpush is very satisfying!

Developer (1 edit)

Thank you so much, I am glad the mechanic works for you, be sure to rate! You are truly inspiring in what you have made

Submitted(+1)

I feel weirdly satisfied...

Just wish I wasnt a square.

Developer

I am glad it is satisfying, the plan was to have the player character strike "power stances" as a business man guy, but I ran the crap outta time.
Thank you for playing!! Be sure to rate it, square and all :)

Submitted(+1)

I feel weirdly satisfied...

Just wish I wasnt a square.

Submitted(+1)

I sequence broke, gg, gonna make a speedrun page for it now

Developer

HAHAH Awesome, obviously there was minimal playtesting.
Thanks for checking out my (albeit small) game! I will be sure to check yours out.
Please, don't forget to rate!! :))

Submitted (1 edit) (+1)

i rated no worries EDIT: nevermind i actually forgot, thanks for reminding

Submitted(+1)

The physics are so fun! I loved launching everything, plus everything looked like cool little miniatures to me. Which is a big bonus

Developer(+1)

Thank you! Big thanks to free assets: toon office and city people.

I knew I wanted to do a miniature isometric orthogonal view, so I am glad you liked it.
I will be sure to check your game out, in the meantime please don't forget to give my submission a rating! :)

Submitted(+1)

It tends to break a lot so I had a lot of fun flipping people around, especially those dancing xD you can see it's not complete but with a little more work it gets really nice!!! Meanwhile great job!

Developer (1 edit)

Thank you for the feedback :)
I am glad that the main mechanic was fun at least, I had big Ideas, too large of a scope lol.
Thanks for playing! Be Sure to Rate it!

Submitted(+1)

Simple and fun, love it :)

Submitted(+1)

This is fun because we ended up doing kinda the same idea but different execution! Would love to see it in a more finished state, good work!

Developer (2 edits) (+1)

OMG I will have to play your game tonight when I am off, I just knew someone else would interpret the theme the same way.
The trailer looks awesome.
Thank you for the encouragement! Be Sure to Rate it!

Submitted(+1)

Killed 40 colleagues and 10 watercoolers. W Game

Submitted(+1)

i work from home so i dont know if this is an accurate simulator or not but great job

Submitted(+1)

Lol I absolutely love the ragdoll effects on the humans xD From the immense power of the left click just throwing stuff everywhere, to the POWER Walk, and then the humans fortnite dancing in the corner... Made me laugh more than once :D

Developer (1 edit)

Glad you laughed. I thought "well if I can't finish it, might as well make it fun/ny
Your game is inspiring, thanks for the feedback! I would appreciate a Rate if you get the time :)

Submitted(+1)

yesss, i love the ragdoll effect when you punch the workers out of the view!

Developer(+1)

Thank you!! I thought this was funny. Unfortunately I couldn't figure how to pause the animator and activate the ragdoll for the dancing/stretching workers, but it still looks funny.
thanks for playing, be sure to rate it! I'll have to check out your submission as well :)

Developer

I apologize in advance, uh I swear I was going to add sound, animation, a player sprite and title/credit screen...Life got in the way :(