The ragdolls were really funny. I enjoyed what was implemented!
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Office Simulator's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #300 | 3.043 | 3.043 |
Theme | #401 | 2.913 | 2.913 |
Originality | #421 | 2.957 | 2.957 |
Presentation | #499 | 2.478 | 2.478 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
Use your signature POWER push ability, collect POWER ups, obtaining MAXIMUM POWER to push the boss into oblivion.
Comments
Absolutely hilarious to send the T-posing models flying LOL. Would love to see something like this expanded on!
I collected POWE_ and then fell into a bottomless abyss from the bridge-corridor. Feels like real life office work. 10/10
Looks like Im the CEO now! I wish I didnt knock my desk into the void :( Oh well... Very fun game! Great job with your limited time! I can see the vision!
A good goofy time and a perfect use of an asset pack! Needs sound effects - I promise even the most basic sounds will make the physics stuff sooo much more satisfying! I also fell off the world enthusiastically attacking the boss, but hey, that's life. Oh one other suggestion: Leave power-walk on at all times, and use shift to _slow_ down when you're crossing hazardous paths. But mostly I just didn't read instructions and it took me 4 letters before I realized I could use shift, haha.
For sure sfx are important. I also was going to add visual feedback of the power push cool down and had plans to add visual fx for bothe power walk and pose, and was going to experiment with a cool down on power walk and make it more like a limited time dash with a cool down. I feel like that would make it more obvious that there are two main abilities, and raise the base walking speed, but take away the forces applied to object when only walking into them.
Making objects pushable/non pushable was harder than I thought lol. The "boss door" logic had me mega confused. (I also haven't touched unity in 2yrs lol)
Tldr: I appreciate your feedback :) thanks for playing and rating!
I love physics games like this that are just bonkers.
The physics are so fun! I loved launching everything, plus everything looked like cool little miniatures to me. Which is a big bonus
This is fun because we ended up doing kinda the same idea but different execution! Would love to see it in a more finished state, good work!
Lol I absolutely love the ragdoll effects on the humans xD From the immense power of the left click just throwing stuff everywhere, to the POWER Walk, and then the humans fortnite dancing in the corner... Made me laugh more than once :D
yesss, i love the ragdoll effect when you punch the workers out of the view!
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