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(+1)

very creative interpretation of boss behavior. i can see this being expanded with more varieties of arms and gears (+ other mechanisms) to create a wider variety of bosses.

the gradual escalation in difficulty makes it very approachable as a boss rush. if you tweak the controls (maybe only launch the player when you let go of the button) and the physics a bit, this game could make for a great beginner's boss game.