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Minimum spin speed increases over time while spinning. If you leave it spinning for too long, the speed will be very fast. If the current speed is too fast for you to stop the spinner accurately, you can lower it as long as long as the minimum is not equal to the maximum by using the ability with the arrow that points in the opposite direction, so if the spinner spins in the direction indicated on skill [A], use skill [S] to lower it and vice-versa.

Minimum spin speed is based on the current number of chips: if there are no chips, the minimum spin speed is 1 light. If there are 3 chips, the minimum spin speed is 4 lights (equal to the max). So, if you've left it long enough that your multiplier is 7x and you have 3 chips on the board, stop it first and lower it while you're stopped. Skills don't recharge while you're stopped, so you'll still have to spin and stop and spin for a bit before you can lower it back to 1 light.

I considered just recording a video tutorial, but I feel like players wouldn't bother to watch it anyway, and at that point, I might as well give up.

(+1)

Thank you for detailed explanation 🙂

Yea, I've got the spin speed mechanic, but it felt like even if I used spin speed ability, my speed was decreasing by 1, but then in a few seconds it was just maxed out again.

I'll give your game another try, now with considering info from your review.

(5 edits)

Okay, I beat it in normal mode. So my issues were:

- I guess I missed from the tutorial, that the min speed = number of chips + 1;

- Spinner speed is considerably increased on Hearts. Which I would say is the one of the main things that can be confusing, because game teaches you only that speed depends on your chips and max speed indicator, but then game decides to increase speed limits just because of higher difficulty boss. So if on the first boss I was kinda fine being on the max speed, then from 2nd boss and onwards I have to spam speed decrease, which I didn't do when I first time played it. So perhaps spinner speed on first boss could be the same, like on second one, so you learn how to play properly from the beginning and on the easier boss:

- In general, I think Hearts is the hardest boss, because not only you have the spinner speed spike, but also you need to play carefully and wait until she places black slices (which I would say a bit boring, because you just sit in stop until she does that) and also has dangerous old maid cards, which also inforce you to use table flip skills, so like there is so many stuff you have to learn on this boss to be able to defeat it.

Other small issues I noticed:

- On first boss can't see the slice value behind the coin, when you are supposed to, from what I understood, make his low value slices yours. So you can't really calculate if it is worth to take the slice with the coin on it, cuz it can be like 5 damage slice and you can take big damage. But I guess that's a feature, because you can always flip the table;

- 3rd and 4th boss were way too easy compare to 2nd one. Cuz of slice modifiers you can basically defeat 3rd boss in a few hits, because there will be pretty many slices of your color. Similar goes to 4th boss, though he is a bit more tricky;

- UI for player's skills looks a bit confusing I think. For example, perhaps, it could be changed to something like this: https://ibb.co/LFSb7T5. So one thing is that table flip skills look more like table will just rotate in one direction on 1 slice and that was what I have initially thought in first playthrough but then eventually I got it in the second one. And then speed change skills seems to be a bit confusing imo, I would make so arrow would be in one place, but looked in different directions. Not a big deal, but I think it should be a bit easier for understanding.

Nevertheless, was quite a nice polished game.

P.S. Yeah, video tutorial is a bad idea, unless it is built-in game.