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A jam submission

Casino of SuitsView game page

Wake up in a casino and spin the wheel to fight anime girls in suits.
Submitted by karelessocelot — 2 days, 5 hours before the deadline
Rated by 33 people so far
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Casino of Suits's itch.io page

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Game's Take on the Theme
You spin and stop the spinner on the wheel to deal damage to bosses.

Did your team make the majority of the art and music during the jam?
yes

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Comments

Viewing comments 28 to 9 of 28 · Next page · Last page
Submitted

Very cool style

Submitted

Really great game, had a lot of fun specially with the usage of the theme I think it nailed it perfectly, also the visuals on this game are amazing really love the art style of the characters, really great experience overall!

Submitted

great sounds and visuals, cute characters and a nice easy to understand system. The only complaint i have is that you spend too much time waiting for the board to not be too full of reds, most of the time you have a 2/18 chance to score a hit and that the player abilities don't do much.
game is enjoyable overall, good luck!

Submitted(+1)

Artwork and everything looks extremely polished. I appreciate the attention to detail in the tutorial, makes it much easier for players to start with their heads in the game. The disclaimer about gambling at the start was funny; I wonder if it's mandatory to add warnings against gambling in games like these. Excellent work overall.

Developer

I recently read the itch.io content creator quality guidelines and it has an item that states "Do not create paid content to enter a contest, anything that resembles real money gambling, or content that resembles pyramid-schemes" and I thought to myself "is this considered resembling real money gambling...?", and so, I put the disclaimer there just in case. Granted, I checked the details of the page and it basically said not to sell people things that allow them to make literal money but "anything that resembles real money gambling" is kind of vague wording?

Honestly, I put a fair amount of detail into the tutorial but it seems that some people are still a bit confused about some of the less obvious mechanics, so I'm not quite sure what to make of it all.

Submitted

Gambling but awesome 

Submitted

the art style is great and its a really good take on the theme of spin, the casino style is done really well as well

Submitted

This is so rigged almost like real gammbling..... love it 

Submitted (1 edit)

This has nothing to do with a real casino, but was funny as hell! Sfx and visuals are top. Just one thing: does my opponent cheat on this game, or i just didn't understand some mechanics?

Submitted

Cool game, I liked the boss mechanics. But I don’t quite understand what the player’s abilities are needed for.

Submitted

Cool idea and nice tutorialization, though it was a bit hard for me, like on first boss spin speed was okay, but on second one it suddenly became too fast. I tried to use my abilities, but they seemed to be not that much of a help.

Developer

Minimum spin speed increases over time while spinning. If you leave it spinning for too long, the speed will be very fast. If the current speed is too fast for you to stop the spinner accurately, you can lower it as long as long as the minimum is not equal to the maximum by using the ability with the arrow that points in the opposite direction, so if the spinner spins in the direction indicated on skill [A], use skill [S] to lower it and vice-versa.

Minimum spin speed is based on the current number of chips: if there are no chips, the minimum spin speed is 1 light. If there are 3 chips, the minimum spin speed is 4 lights (equal to the max). So, if you've left it long enough that your multiplier is 7x and you have 3 chips on the board, stop it first and lower it while you're stopped. Skills don't recharge while you're stopped, so you'll still have to spin and stop and spin for a bit before you can lower it back to 1 light.

I considered just recording a video tutorial, but I feel like players wouldn't bother to watch it anyway, and at that point, I might as well give up.

Submitted(+1)

Thank you for detailed explanation 🙂

Yea, I've got the spin speed mechanic, but it felt like even if I used spin speed ability, my speed was decreasing by 1, but then in a few seconds it was just maxed out again.

I'll give your game another try, now with considering info from your review.

Submitted (5 edits)

Okay, I beat it in normal mode. So my issues were:

- I guess I missed from the tutorial, that the min speed = number of chips + 1;

- Spinner speed is considerably increased on Hearts. Which I would say is the one of the main things that can be confusing, because game teaches you only that speed depends on your chips and max speed indicator, but then game decides to increase speed limits just because of higher difficulty boss. So if on the first boss I was kinda fine being on the max speed, then from 2nd boss and onwards I have to spam speed decrease, which I didn't do when I first time played it. So perhaps spinner speed on first boss could be the same, like on second one, so you learn how to play properly from the beginning and on the easier boss:

- In general, I think Hearts is the hardest boss, because not only you have the spinner speed spike, but also you need to play carefully and wait until she places black slices (which I would say a bit boring, because you just sit in stop until she does that) and also has dangerous old maid cards, which also inforce you to use table flip skills, so like there is so many stuff you have to learn on this boss to be able to defeat it.

Other small issues I noticed:

- On first boss can't see the slice value behind the coin, when you are supposed to, from what I understood, make his low value slices yours. So you can't really calculate if it is worth to take the slice with the coin on it, cuz it can be like 5 damage slice and you can take big damage. But I guess that's a feature, because you can always flip the table;

- 3rd and 4th boss were way too easy compare to 2nd one. Cuz of slice modifiers you can basically defeat 3rd boss in a few hits, because there will be pretty many slices of your color. Similar goes to 4th boss, though he is a bit more tricky;

- UI for player's skills looks a bit confusing I think. For example, perhaps, it could be changed to something like this: https://ibb.co/LFSb7T5. So one thing is that table flip skills look more like table will just rotate in one direction on 1 slice and that was what I have initially thought in first playthrough but then eventually I got it in the second one. And then speed change skills seems to be a bit confusing imo, I would make so arrow would be in one place, but looked in different directions. Not a big deal, but I think it should be a bit easier for understanding.

Nevertheless, was quite a nice polished game.

P.S. Yeah, video tutorial is a bad idea, unless it is built-in game.

Submitted(+1)

Okay, I know this isn't part of the jam requirements, but you gave a mac port too! I was able to play on my macbook air! Thats sick and there are not many games for MacOS anymore! Thank you and nice game! I really like the art :D

Developer(+1)

I actually have a Macbook Pro in addition to my Windows laptop, which is why I usually export for MacOS in addition to Windows. Would definitely agree on the MacOS thing, it'd be nice if more people exported for Mac... I'm glad you enjoyed the game!

Submitted(+1)

great artwork. good & simple gambling

its slightly overwhelming how quickly everything happens sometimes and the spinning speed gets insane later on. cool entry ^^

Submitted(+1)

The graphics look cute, making the game not too stressful and not too serious. The unique battles that seem like gambling, you have to play 2-3 times to understand the skills and damage placement that are not always the same. Overall, it's good.

Submitted(+1)

Very nice artwork. I found it a bit easy though, only lost once while still learning the controls. I didn't really understand what the player skills were supposed to do, and won without them.

Developer

The player skills are more or less for people to have an easier time if they don't have too good of a reaction speed. It turns out that everyone just gambles regardless and restarts if they lose, so that was unexpected. The main usage for the A and S skills is to change the spin speed, and D and F are for flipping the board (only really useful for making black slices accessible in the latter half of boss 2). I had a playtester complain that normal mode was too hard (I too was surprised at this information), so I'd rather keep it on the easy side for accessibility purposes because it's a jam submission.

Submitted(+1)

Loved the artstyle and the whole aesthetic of the game. I love how you did a wheel of fortune but gave it a nice 'spin' to it. The whole game is very polished and I can see how much passion you've put into it. My only critique is that I'd say there is to much for the player to keep track off right of the bat and the controls felt pretty useless. 

Submitted(+1)

hi karelessocelot 

ok first 2d art is insane good the idea is simple the ui is good  you could try to make boss more hard i like that you made two version  mac and win and i wish for you the best and will be happy if you try my game and rate it 

link = https://itch.io/jam/boss-rush-jam-2025/rate/3292181

yours mystery killer

Submitted(+1)

Amazing art style! Loved the take on the theme

Submitted(+1)

The character designs are neat. Controls took a while to figure out. Some extra quality of life and particle effects would be nice. Gambling may be bad but this game is pretty cool, nice job!

Developer(+1)

Thanks- I actually did consider particle effects, but decided not to for performance reasons, and also because I was worried it'd be distracting. I'm interested in knowing what quality of life changes would be nice.

Submitted(+1)

Good game, I wish the boss could spin the roulette so you can try and guess when to use your spells though

Submitted(+1)

Really nice visuals, I had a lot of fun with this one. The risk/reward aspects of the game mechanics made it  very satisfying to play!

Viewing comments 28 to 9 of 28 · Next page · Last page