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Amazing visuals and effects! I love these little intro cutscenes, they certainly help to build up anticipation and to show off these awesome environments.

Gameplay-wise it felt a bit strange that a giant monster can barely hurt you hitting your ship with 1000-ton fists, but some flying projections can destroy you in a minute. Distance is very hard to read, which makes it challenging to evade any attack (especially on the interception stage, especially with diamond-shaped things that damage regardless of where I am).

I would also like to see the UI in 3rd person mode (it was hard to keep track of cooldowns). Having one mode for evading and another mode for shooting in such a dynamic game is a very bold decision ¦3

Thanks for your comment! I'll take note of these things