Thanks!! I appreciate your feedback, it will be taken into account!
LocalMachine
Creator of
Recent community posts
It's a fun game. The concept of the top is good, but I think it could have a better approach. Why does this character need to hit the top with a sword instead of attacking the enemy alone? First of all, I would say that it's a team of two. With this in mind, the top could have a personality. So each one needs the other and justifies the fact that both are needed to defeat the enemies.
The controls are fine. As for the visuals, the background and platforms are pretty much the same color, so it gets confusing. The colliders could be better, most of the time the box seems to be flying. As for the boss, what is the mechanic to defeat him? I just go back to the door and I won. Good job on the effort, but it needs better game design
I also made my game using Unreal Engine. I know from a comment below that you are new to the engine. Still, I recommend you think, why does this game need to be made using Unreal Engine 5? (I made mine using 4). I think the goal of the new version of the engine is high-end PC and cinematic visuals. Is that also the goal of your game? If not, why are you using Unreal Engine 5? I tell you this because the game runs at 10 FPS on my machine, and that would be the case for most of the players in this jam. Both games, mine and yours, look practically the same, but the difference in performance is huge. And that's not because of you, but because of the engine. Think about it! Keep up the good work!
I agree with JollymanOG commentary. You have something here, need more polish but I hope you can find the way. Keep up the good work!