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LocalMachine

22
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3
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A member registered Mar 27, 2024 · View creator page →

Creator of

Recent community posts

A game that benefits from its art style. With improvements to the gameplay feel, it could be a very fun game

Hey, very cool art style. The game is sooo short! haha good job anyway. Keep working on it

Thank you for your comment! I actually did rated your game yesterday. It is very funny. God job! Why do you think this game inspires you to make 3d games, as you said?

I love the style! Good job!

Amazing game! Very very fun to play

I love the style! I didn't quite understand the mechanics of the slot. Still, it could be a nice game with a bit of refinement.

I really like the style. The only character I found useful was the middle one, the one with the gun. With the others I found too difficult to actually defeat the bosses. I love the boss designs anyway. What is the purpose of the cockroach jump? And why does jumping have a cooldown?

I think the spin movement is a nice mechanic. It would be nice if players had the opportunity to dodge enemy lasers in some way. For example, without taking damage when turning or something.

Interesting game! I like the player movement and the 2d style. The player takes a lot of damage from the boss and it's too difficult to beat him. Also, I think the gameplay feel would be better if the character didn't freeze when the enemy hits you.. Good job anyway!

Yes! I was referring to the loss of stamina. I mean, I think it decreases too quickly. That's my opinion anyway!

An Amanita Design fan over here it seems. The visuals are beautiful. I don't agree with the flying limitation mechanic, if the game is about flying (you are a bird), why do you need to punish the player to actually do this? Maybe with some improvements in the controls you can have a great game

I love the art! Very fun game to play. I think the controls could be smoother. Nice job anyway!

I don't understand how to play. Also the game run at very slow fps on my PC, almots imposible to play. It would be nice if you add graphics settings or think on optimization methods

It was a fun game, I think it would be nice if you can attack while moving or jumping. The spin ability doesn't seems to work also

Very nice game! Good job

Thank you for your comment/review! I really like it

Thank you! I'll take a second look on that boss, maybe the arena could be bigger so you can dash more often

Thank you!!

I'm really glad you like it! Thank you for your comment. In the cockpit, where the color buttons are, when you shoot you can see red bar increasing. It is an overheating system, so if its full you won't be able to shoot anymore till its empty. Maybe I can clarify this somehow

Thank you!!

Hi mate! I like the mechanics of the game. The first thing I've noticed is that in the Demon Souls text tutorial, if you press E while reading the circle hides part of the text, making it difficult to read. Then, in the bossfight, it is not clear where you have to attack the boss, and the damage deal is so low that you barely notice if the hit reach it. I think it would be nice to have a particular point of damage, the head for example, using the platforms to reach it. Great work anyway!

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Hi there, buddy. I just downloaded your game for Windows. It works fine. First of all, congratulations on all your effort! I like the mechanics, although I must say that it makes you a bit dizzy. I lost all three times I played. I think the player bar decreases too quickly. I also don't know how to win the game, in fact, on the "How to Play" screen it only says how to lose. I like the view on the "Live Footage" screen. I wonder if it wouldn't be cool to have a button that allows the player to switch from the current view, a closer view, to a wide, open view.
I loved the music!!

Kind regards, LocalMachine :)