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(+1)

Thought it was a bit hard, since I got to see the counter reset to 00:00:00 before I finally beat the game. Noticed you could stand right up against the second boss in the gap between the base and the boss and not get hit by boss attacks aside from projectiles, although it makes dealing with purple projectiles a lot harder. Not quite sure if that's intentional or not. Took me a while to figure it out, but I did like how shooting a projectile causes other projectiles to explode as well. The projectiles look really out of place compared to the overall PSX style, though, since they're untextured shiny transparent spheres. Maybe adding a faint texture to match everything else would help.