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Game's Take on the Theme
The player can spin the gun to powering bullets. Every boss has a spin attack.
Did your team make the majority of the art and music during the jam?
Yes
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Comments
I had absolutely no idea what was going on, but it was fun
I really enjoyed the boss designs; they all had several unique things going on at once that kept them very engaging. I also really like the vibe and atmosphere you were able to create. Great entry!
I really enjoyed the boss designs; they all had several unique things going on at once that kept them very engaging. I also really like the vibe and atmosphere you were able to create. Great entry!
Scary in a good way.
Try out my cute duck game.
The boss designs are great and the music is too. I found it somewhat difficult but still fun and eventually started getting the hang of it. The spin mechanic was cool and it took me a moment to realize how much damage it really did compared to just regularly shooting.
Very cool game.
that game was awesome, I liked the visuals and the use of theme, if you want to, you can rate my game back!
I really like the esthetics of the game, quite cool looking. The first Boss fight is quite frantic and hard but fun. I didn’t manage to kill the Boss ass the purple dudes overwhelmed me and with the gun play it was rather hard to shoot them down. I think the gun play should be a little faster, like the reloading and the aiming seems rather unprecise.. maybe of a too high sensitivity.
But overall a cool game on which you should expand on. A Job well done!
Thought it was a bit hard, since I got to see the counter reset to 00:00:00 before I finally beat the game. Noticed you could stand right up against the second boss in the gap between the base and the boss and not get hit by boss attacks aside from projectiles, although it makes dealing with purple projectiles a lot harder. Not quite sure if that's intentional or not. Took me a while to figure it out, but I did like how shooting a projectile causes other projectiles to explode as well. The projectiles look really out of place compared to the overall PSX style, though, since they're untextured shiny transparent spheres. Maybe adding a faint texture to match everything else would help.
Some particles or other visuals could make the game more lively, but still a great game and quite enjoyable!
The mouse sensitivity is insanely high. The first boss has an absurd amount of health, and replaying the fight just isn't appealing.
Hi! You can adjust the sensitivity in the game menu.
Great intro with a super neat aesthetic to match the atmosphere. Gameplay wise felt pretty good! Felt a little clunky when holding left click the player wouldn't shoot sometimes, probs if holding left click during the reload. Otherwise boss design is neat and I felt compelled to try again after dying so many times. Especially tentacles phase 2 that was wild haha. Well done!
I like le boss designs, a bit more indication on when you hit a boss would be nice, a bit more juice.
The telegraphing is quite solid but as DadMakesGames already said, the UI is kind of distracting?
Also love the creepy artstyle of this game, very nice!
Hello, how do you think the UI can be improved? Should it be simplified?
I think the colors are maybe too starutared (In contrast to the games gloomy and unsaturated color pallet), as well as the health and mana UI's being a pretty weird shape and angle?
Tried to make the user interface similar to Dishonord. I started to look closely and I thought, yes, the colors are too saturated. This probably doesn't suit my game. Thanks for the feedback!
This game remember me to P-1 from ultrakill
I love the PS1 Horror look, the industrial metal also fits it well, good job !
Take care :)
I loved the horror aesthetic of the game. It makes it feel unique.
I want to report that the interface that appears at the introduction doesnt completely fill the screen when played on fullscreen in the browser.
The leaderboard is a great addition too
Hi, I was trying to make a responsive UI for all resolutions. What resolution do you have?
Nice job and good execution however the UI elements within the game view they are kind of distracting and hard to read but I like the magic reload mechanic.
Hello, what do you think can be changed in the UI to make it more readable? Should I change the health slider or just write health in numbers?
I'm talking about the tutorial section for the UI elements to make it more readable. They are hard to read through the game and maybe using a camera canvas would be beneficial instead of placing them instead of in game canvas but that's my opinion.
Yeah, now I understand what you mean, thanks for the feedback.
Nice work visually for the boss assets. I felt as though the spinning to charge up shots didn't feel necessary/better to do most of the time. Maybe it would feel more satisfying to begin charging your shot when pressing down LMB and then it shoots on releasing LMB. And the gun would spin faster and faster, but if you hold it for too long it overheats and damages you. Good job overall, I'm impressed with the scope of this submission.
I liked your game. Could be a little faster, but that's subjective. Boss' designs are simple but creepy.
I love the design of rotating the revolver to power the shots.
The control feels smooth and fluent
It's a great challenge to shoot a target while quickly moving, but I like it.
Overall this is a fantastic game. Great job!
Fun little gun maneuver game. The atmosphere reminds me of NieR Automata.