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A jam submission

PrisonerView game page

Submitted by Arstotzk — 3 days, 13 hours before the deadline
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Prisoner's itch.io page

Results

CriteriaRankScore*Raw Score
BOSS DESIGN#1183.3333.333
CONTROLS#1433.1823.182
Overall#2163.0913.091
FUN#2353.0303.030
ART / VISUALS#2483.3333.333
SOUNDS / MUSIC#2512.9392.939
USE OF THEME#3262.7272.727

Ranked from 66 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game's Take on the Theme
The player can spin the gun to powering bullets. Every boss has a spin attack.

Did your team make the majority of the art and music during the jam?
Yes

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Comments

Viewing comments 52 to 33 of 52 · Next page · Last page
Submitted(+1)

I like the graphics, the mutations are awesome, the ambient in the game make is great really, quite well crafted. I rate graphics, fun, control and music the most but all is great, also, if you have some time, please, rate my game too, thanks!!!

Submitted(+1)

Really fun game, I like the art style, and the first boss mutations, but the battle is a little confusing. The blue projectiles were really hard to dodge. And a little more feedback on the boss taking damage would be great too. Overall great game

Submitted(+1)

This game had some awesome bosses in it in terms of spectacle, like real horrific lovecraftian abominations. It lead to such a chaotic energy with all of their detached limbs, tendrils and other parts flying around the screen hitting you in atypical ways. The 3D models look amazing by the way, they're actually stunningly retro

Submitted(+1)

Super fun, loved the take on the theme. Fights were chaotic but in a fun way, overall good job!

Submitted(+1)

I had absolutely no idea what was going on, but it was fun

Submitted

I really enjoyed the boss designs; they all had several unique things going on at once that kept them very engaging. I also really like the vibe and atmosphere you were able to create. Great entry!

Submitted(+1)

I really enjoyed the boss designs; they all had several unique things going on at once that kept them very engaging. I also really like the vibe and atmosphere you were able to create. Great entry!

Submitted(+1)

Scary in a good way. 

Try out my cute duck game.

Submitted(+1)

The boss designs are great and the music is too. I found it somewhat difficult but still fun and eventually started getting the hang of it. The spin mechanic was cool and it took me a moment to realize how much damage it really did compared to just regularly shooting.

Very cool game.

Submitted(+1)

that game was awesome, I liked the visuals and the use of theme, if you want to, you can rate my game back!

Submitted(+1)

I really like the esthetics of the game, quite cool looking. The first Boss fight is quite frantic and hard but fun. I didn’t manage to kill the Boss ass the purple dudes overwhelmed me and with the gun play it was rather hard to shoot them down. I think the gun play should be a little faster, like the reloading and the aiming seems rather unprecise.. maybe of a too high sensitivity.

But overall a cool game on which you should expand on. A Job well done!

Submitted(+1)

Thought it was a bit hard, since I got to see the counter reset to 00:00:00 before I finally beat the game. Noticed you could stand right up against the second boss in the gap between the base and the boss and not get hit by boss attacks aside from projectiles, although it makes dealing with purple projectiles a lot harder. Not quite sure if that's intentional or not. Took me a while to figure it out, but I did like how shooting a projectile causes other projectiles to explode as well. The projectiles look really out of place compared to the overall PSX style, though, since they're untextured shiny transparent spheres. Maybe adding a faint texture to match everything else would help.

Submitted(+1)

Some particles or other visuals could make the game more lively, but still a great game and quite enjoyable!

Submitted(+1)

The mouse sensitivity is insanely high. The first boss has an absurd amount of health, and replaying the fight just isn't appealing.

Developer

Hi! You can adjust the sensitivity in the game menu.

Submitted(+1)

Great intro with a super neat aesthetic to match the atmosphere. Gameplay wise felt pretty good! Felt a little clunky when holding left click the player wouldn't shoot sometimes, probs if holding left click during the reload. Otherwise boss design is neat and I felt compelled to try again after dying so many times. Especially tentacles phase 2 that was wild haha. Well done!

Submitted(+1)

I like le boss designs, a bit more indication on when you hit a boss would be nice, a bit more juice. 

The telegraphing is quite solid but as DadMakesGames already said, the UI is kind of distracting?

Also love the creepy artstyle of this game, very nice!

Developer(+1)

Hello, how do you think the UI can be improved? Should it be simplified?

Submitted(+1)

I think the colors are maybe too starutared (In contrast to the games gloomy and unsaturated color pallet), as well as the health and mana UI's being a pretty weird shape and angle?

Developer(+1)

Tried to make the user interface similar to Dishonord. I started to look closely and I thought, yes, the colors are too saturated. This probably doesn't suit my game.  Thanks for the feedback! 

Submitted(+1)

This game remember me to P-1 from ultrakill

Submitted (1 edit) (+1)

I love the PS1 Horror look, the industrial metal also fits it well, good job !

Take care :)

Submitted(+1)

I loved the horror aesthetic of the game. It makes it feel unique. 

I want to report that the interface that appears at the introduction doesnt completely fill the screen when played on fullscreen in the browser.

The leaderboard is a great addition too

Developer

Hi, I was trying to make a responsive UI for all resolutions. What resolution do you have?

Submitted(+1)

Nice job and good execution however the UI elements within the game view they are kind of distracting and hard to read but I like the magic reload mechanic. 

Developer

Hello, what do you think can be changed in the UI to make it more readable? Should I change the health slider or just write health in numbers?

Submitted(+1)

I'm talking about the tutorial section for the UI elements to make it more readable. They are hard to read through the game and maybe using a camera canvas would be beneficial instead of placing them instead of in game canvas but that's my opinion.

 

Developer

Yeah, now I understand what you mean, thanks for the feedback.

Viewing comments 52 to 33 of 52 · Next page · Last page