Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(5 edits) (+1)

Good game, it was nice to see how it grew with each feedback stream.🙂

My main feedback would be (I was playing on web):

- 2nd boss fight felt a bit messy: like this https://ibb.co/qMHVVY9J, when some parts became invisible, but still tail somehow was moving with the main body; or this https://ibb.co/5hFLWhwF when boss had strange rotation angles and even was going in the hole he was coming from, dunno if it was a feature. :D Also perhaps boss shouldn't be able to target holes, which are next to each other, cuz then boss and player can't really interact with each other.

- 3rd boss fight. I would say it was kinda repetative and in some way similar to first boss fight. Like perhaps each sub-boss could have some more interesting mechanic, than just a bit changed shooting pattern.

(+2)

yeah unfortunately with the worm boss some bugs popped up right before jam end that we couldn't fix in time, thankfully they're only visual.

With the third boss I wanted each phase to add a new attack, and it does, while old attacks get upgraded, I definitely could have made them more distinct but, time restrictions and all you know how it goes.