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(+1)

Game has some interesting vibes, which art style and music are creating and I kinda liked it.

I managed to beat the game and here is some feedback:

- It felt like character was moving too fast, so it was a bit hard to control it precisely, but maybe it is just me;

- First boss becomes a bit too extreme in the end in terms of spawning stuff;

- Second boss has cool new mechanics, but instead of increasing difficulty along the fight, like the first boss; they decreasing it. I mean like medusa heads are not parriable at the beginning, but in the end they are and you basically can just parry everything and boss quickly dies. Perhaps it should've been vice versa?

(+1)

Thank you for playing our game, and I really appreciate the detailed feedback!! The first boss does get a bit too chaotic at the end lol, I struggled to find a good balance, and at one point nerfed it to the point of boredom, so probably had the final difficulty a bit too high. And the second boss didn't get nearly as much love as the first due to time constraints. I didn't spend any time balancing the attacks really, just wanted to get something playable for Medusa, but I think you're dead on about the difficulty curve for that one. Allowing the player to parry the snake heads in the beginning but not the end is a great idea and one I would implement if putting more time/energy into the game. Thanks again!