Game has some interesting vibes, which art style and music are creating and I kinda liked it.
I managed to beat the game and here is some feedback:
- It felt like character was moving too fast, so it was a bit hard to control it precisely, but maybe it is just me;
- First boss becomes a bit too extreme in the end in terms of spawning stuff;
- Second boss has cool new mechanics, but instead of increasing difficulty along the fight, like the first boss; they decreasing it. I mean like medusa heads are not parriable at the beginning, but in the end they are and you basically can just parry everything and boss quickly dies. Perhaps it should've been vice versa?