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(+1)

Love the whole mood of the game. Dialogue was intriguing. Boss design is very good, great that you managed to get in so much variety in attacks; all stages of the bosses felt very different.

Good level of difficulty, your take on the theme adds a unique challenge. Forces your aim to be reset whenever you move, and rewards quick aiming.


For improvements, I'd suggest tightening up the dialogue, maybe cut it by about 20% (a couple of conversations went on a bit too long). I'd also suggest adding a few frames invulnerability when you use the right-click dodge. As it is, I didn't find it that useful in the Elton Johns Ghost fight.

Overall, strong and stylised submission. Well done!

(+1)

Thanks for the comment and thanks for playing! I agree on the dialogue. This is already cut down quite a lot from what it was, but would have liked it to be more direct and to the point. The dash i thought was handy for the turning laser and multiple red projectile patterns, but of course there can be a way of playing that i’ve not used that doesn’t need it. Originally it was an invincible dash, but this made it way too easy, wanted to experiment with a stamina bar for dashing invincible but in the end went for this. Thanks again!