Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I mainly do optimization while writing the code as it feels like a lot of hassle to come back and refactor code after you have finished. When coming back to refactor, I feel I’m kinda not progressing at all in adding content to the game. But with how short game jams are, and how small of a scope the games usually are, optimization might be a mistake, as I spend more time writing the initial code, leading to a lack of time for more content.

This is my first game using Godot, so I have yet to use much of it to it’s full extent, especially the profiler. I will need to look up some guides and test it out for myself!

I definitely agree with the more levels, there was initially a plan of 3 levels, with 2 more if I have time, but clearly looking at how I only have 2, something went wrong. I will be adding more levels soon though, and giving some power ups a good boost so players can enjoy them.

The egg area is definitely quite difficult, the main reason was that a different type of enemy was supposed to be placed there, but due to there only being 1 type currently, I had the amazing idea of adding multiple enemies, causing it to be quite an unbalanced area.

The power usage should regen when restarting, but it is already added to my bug list which will be squashed in the next update!

The music will be updated again, which will have better audio and a seamless loop.

I spent quite a while incorporating the animations in, so I’m glad they at least looked decent! I will be working on it more so they are smooth, so I hope you can give it a go again!

Thank you for taking your time to try the game out! All the best for your game!