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(3 edits) (+1)

Really cool concept! I like the creative take on the theme. The fact that each one of the elements had a different puzzle obstacle to it was really cool to see, made progressing trough the levels a lot more interesting! Even though some of them were just... "purple"

Having to constantly re-spin to get what you want after you defeat all the wheel defenders did get a bit tedious. I wish instead of it being completely random, it still picked an element at random, but eventually made sure to land on all of them, I had to re-spin like 30 times on one level to get what I want... The levels were pretty well designed. Each one of them was a GAUNTLET to beat though, especially because of that elementalist wheel defender... damn he was ANNOYING. Each one of the levels probably took me more than 30 minutes to beat, and there was so many! Almost to the point where it didn't feel like a boss rush... (maybe im just bad though? i didn't really see anyone else struggling as much i was so maybe im actually just really bad lmao)

The bosses themselves weren't much easier either. I really liked the boss designs though, loved how chaotic the wheel made them sometimes, especially on the third phase of the wheel fight... what even was that... There was some really annoying stuff though, like if you got darkness or the water rising element at any point it made it basically impossible, and the warnings for the lightning on the second boss were practically useless because of how chaotic they were, like even if you stand in the safe areas most of the time they hit you. Overall though, the bosses are a really fun experience, great job on them!

The combat was nice, but most of the time didn't feel very good. There was such low invincibility frames that it was so easy to get stun locked by enemies, which just got very frustrating. Also, the attack animation too so long that it just doesn't very good to use. Apparently you have more iframes on easy mode? i don't think shouldn't be the case. The low iframes makes it more annoying, not harder. I think with just more invincibility frames and a faster attack the combat would feel a lot better! Other than that though, the character felt really nice to control, very responsive, especially liked the jumping and falling animations!

This was a really cool experience, beating the game genuinely felt like an accomplishment. I think I got the standard ending? I killed the wheel and a bunch of those mysterious figures watched me kneel to the king? I think? Definitely not replaying it to get a different ending though, I think I spent like 6 hours straight beating it. No idea how you guys were able to put this much story, and content, and bosses into this in only a month. This is an insanely cool game!

(2 edits)

Thank you soooo much for playng, beating the game and submitting a really in-depth review!!!!

When you re-spin the wheel you are supposed to be able to choose wich element to use (as shown in the second screenshot, you can stop the wheel!), maybe there was a bug but we've designed every level so that if you do everythign correctly you shoudn't have to spin more than 3 times (exept for the last level)

The darkness and water I agree are too hard in comparison to other effects, but once ou get the "quiet" poewer you can stop them!

The elementalist is supposed to be a foe that you arn't supposed to fight unless you are really powerful (or desperate :) )

The only change done by "easy mode" is the iframes change, it makes a bit easier without changing the combat

The attack is a bit slow, it was intended to be a running attack, with a quicker version when you are standing still, but I ran out of time :)

The other ending is nothing much, don't worry about not replaying (there is not much replyability, only thing that can change is the level up) I completely understand (the other ending is a classic bad ending where you repair the wheel, to know how to unlock it you pick up the translator hidden in the first boss arena and the wheel literally tells you what to do)

We were able to put this much amount of content mostly because we are using GameMaker, wich is a really quick way of making games (and I reused the code from the bosses for the later enemies :) )

Again, thank ypu so much for playing, hope this clears everything up, if you have more questions ask away!

(+1)

oh my god, I fully didn't get that you could choose the element when you spin the wheel, that would've made things a lot easier lol. I'm gonna be honest, I misread "press E to stop" as "press E to skip" (no idea how) and I thought pressing E just skipped the animation for rolling the wheel, thats definitely on me lol

Sorry :)

When the jam ends I'll put a pop-up tutorial to explain it!