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(+1)

thank you! I actually spent approx 2 hours before i submitted just troubleshooting the enemies animations and models alone- i even duplicated my slug actor and imported every blueprint into that one and fixed all the errors that causes just to be sure it wasn't a settings difference! It wasn't XD. didn't want to get too close to the deadline so here we are lol.

Ill add that to my notes- I had a different idea in mind, but I'm on the fence about it so of my idea doesn't pan out I'll try implementing their ai aattacking doug-in-the-enemy! I will definitely be altering the bullet gravity  (actually, debug it... those bullets have gravity set to 0 already. It might be an engine bug tbh).

Thank you again! 😊