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(+1)

Fun entry! Nice job on getting the submission in! Sorry you couldn't get the animations working, that stinks :/

I like the overall possession mechanic, but I wish the enemies would hurt the enemy you're inside. Also it feels weird for the guard's bullet gravity from the enemies to be so heavy during possession. I would suggest using a raycast and to send a mesh out as visual feedback instead! 

Solo dev is hard stuff so great job on that! There's a lot of different enemies going on and I think with more time and practice this could be cool!

Good job!

(+1)

thank you! I actually spent approx 2 hours before i submitted just troubleshooting the enemies animations and models alone- i even duplicated my slug actor and imported every blueprint into that one and fixed all the errors that causes just to be sure it wasn't a settings difference! It wasn't XD. didn't want to get too close to the deadline so here we are lol.

Ill add that to my notes- I had a different idea in mind, but I'm on the fence about it so of my idea doesn't pan out I'll try implementing their ai aattacking doug-in-the-enemy! I will definitely be altering the bullet gravity  (actually, debug it... those bullets have gravity set to 0 already. It might be an engine bug tbh).

Thank you again! 😊