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Really great vibe and setting. The aesthetic reminds me a little of 90s/00s grainy point-and-click adventure games, and I'm here for it. I think the aesthetic might even be better improved if you leaned even farther into that. The controls were a little unwieldy and the tasks were a little dry, but everything else made up for it.

Unfortunately, the dealbreaker for me were the crashes I'd run into that would force me to restart, until eventually I gave up. The first couple times were from trying to jump over the wall in the wellness room (that one's on me, so I forgave the game for that.) But the third time was when the coworker's room's door was open and I walked in just for the game to crash.

Playing around with some chunky shaders would be good fun, there's relatively limited places that need high-details; a perfect idea for the post-jam season!

Yeah, completely agree, the controls were definitely something that took a hit with the web-build. We didn't want the tasks to be too distracting from some of the thinkin' that might be going on in the later moments, but I do agree that they could be slightly tuned up, will mull it over.

Ah, that's pretty lame, don't blame you at all - thanks for giving it a few chances to behave itself. Thankfully this is the first time I'm hearing about full-on crashes, so hopefully a rarity, but sorry to hear that happened! Again, web-build was a lil' lousy in places, and something we'd hopefully leave behind if we did develop it further as a PC version.

Thanks for the kind words and useful feedback, it means a lot to us. Have yourself a wonderful jam!

Thanks for the kind words and for giving our game a play!
Really sorry to hear about the crashes, hopefully this is just a web-specific thing but I'm more than happy to look into these.

Can you give me some more details - what browser you were running it in, any useful browser messages that came up when the game crashed, even computer specs would be a great help.