Really great vibe and setting. The aesthetic reminds me a little of 90s/00s grainy point-and-click adventure games, and I'm here for it. I think the aesthetic might even be better improved if you leaned even farther into that. The controls were a little unwieldy and the tasks were a little dry, but everything else made up for it.
Unfortunately, the dealbreaker for me were the crashes I'd run into that would force me to restart, until eventually I gave up. The first couple times were from trying to jump over the wall in the wellness room (that one's on me, so I forgave the game for that.) But the third time was when the coworker's room's door was open and I walked in just for the game to crash.