It's pretty fun how engrained the gambling imagery is to every boss in this game, I do wish there was a Russian Roulette type element to the gunplay where one of the gun's options damages the player or what have you, I think that would've really made the gunplay very congruent with the rest of the casino setting. Some bosses also didn't have much to do with the setting in terms of their attacks, like the dice that just shoot random projectiles. I think it would've been cool to have them do things only a dice can do to sell the setting more and more, and to really make the most of the theme. I still enjoyed my time with this though, I enjoyed seeing all the takes on gambling games and components within the context of a 3rd person shooter boss rush!