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(+1)

I love seeing other Unreal games!  This game is really cool I really loved how the shop rose out of the ground and then it spins to show you where the next boss is spawning from, that's a really small detail!  You also have great upgrades to choose from, I can see this game going far!

The first thing I think I'd look at if you are going to develop the remaining 7 circles is the boss telegraphs.  The bosses attack fast without warning .  You have good telegraph circles for the falling rocks, so I wonder if you can repurpose that to show the player where boss attacks are going to land.  Or maybe a visual effect like a flash of light or something before the attack animation happens to signal it.  I'm also still not sure exactly how the spinning seals work but I love the idea.

Great job, I can't wait to see more!

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Hey thanks for playing and the great feedback! That's a good point that the bosses should telegraph more and I think that will fix some of the bosses being too difficult. 

To clear up the seals mechanic, that probably should have been in a tutorial but we ran out of time. the seals have 3 possible types: passives, thresholds, and rotations. Passives just give passive stats, thresholds give some kind of bonus if a condition is met (like giving the player more ranged attack speed if they are above 80% health), and the rotations do something every time they rotate (could be temporary stats or shooting a projectile). Again this totally should have been explained somewhere so thanks for pointing that out!