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(2 edits)

The new version looks good: less bugs, better performance and improved gameplay.

Now the most efficient way to fill the hole seems to be make a hill of garbage and let them fall in by gravity. It is hilarious, but unfortunately game is not yet performant enough to be played this way.

Some bugs are not fully resolved:

- Peons occasionally freezes; (throw them does help)

Some new problems:

- Bug: building UI buttons "click through" to building button;

- Bug: peon inside building may disappear, and the building cease to function until restart; reassigning peons does not help.

- Upgrade: +stability at earthquake seems to be an anti-upgrade (at level > 1), cos it lead to no yellow shards drop.

- Minor bug: Train UI displays upgrade lv.10 is "Max" at building lv.5, but not if lv>5.

- Bug: Drone max level upgrade doesn't allow upgrade > lv.4 if upgrade happens after 1st drone built. (doesn't recover after restart; but may recover after some random time)

- Bug: Upgrade - keep money after earthquake does not work;

- Bug: sometimes game suddenly spawns tons of garbage at the middle of map.

Thanks for the list! I'll fix those in the next version. Always think I've fixed the peons but they find a way of being lazy :(

(+1)
  • Bug: Upgrade - keep money after earthquake does not work;

  • Bug: sometimes game suddenly spawns tons of garbage at the middle of map.

as far as i can tell, the latter is actually the implementation of the former; you “keep money” by getting a bunch of low value garbage that adds up to the kept percentage.

imo these need to be higher density; low tier 1 point garbage just ends up flooding the map and there’s nothing you can do about it, and you can’t remove upgrades