Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

myocytebd

6
Posts
A member registered Oct 23, 2024

Recent community posts

(I am a programmer)

I would say that these bugs, minus performance, are trivial to fix.

The performance problem is probably non-trivial because unity is hyper ineffecient, maybe unity physics + gameobjects should be avoided in the first place.

I don't if it is supposed to be "late game", but I mean that bug/performance/data is preventing game progress/scaling-up with reasonable UX.

A. Peons are effectively capped at 16-20 (because player may easily lose more than half peons after earthquake, within seconds).

B. Earthquake freezes for seconds (and chrome prompts unresponding) at 10K or so.

C. A lv.6 catapult can incur a very visible stutter at destruction; any building beyond that will freeze for >=0.5 seconds.

D. Upgrade >=5K is very unlikely to pay back. Extra buildings/slots are expensive.

Late game is unplayably buggy:

1. Peons definitely get stuck at drop site/catapult (within a few seconds), if speed is upgraded;

2. Peons randomly permanently freezes (throw them does not help);

3. Peons definitely jump into hole at respawn (within a few minutes) (throw them does help);

4. Earthquake freezes for dozens of seconds;

5. Ballon does not respawn after building detroyed by stability;

6. High level building upgrades never pay back because stability drops way too fast;

Peons commit suicide really fast -- unless the new upgrade is immediately available on 1st earthquake, it would really annoying. Why not directly fix this trivial bug?

Bug:

When peon count > house capacity, peon doesn't respawn on loss (due to jump  or thrown into hole).

(Desktop) Tons of error prints on console.


Most of the Ascension bonus don't make sense.

"Auto Cast LMB Skill": 5%*4 chance per attack is way too low; should be at least 5%*4 per frame or per enemy hit by attack (to compete with auto clicker).

"EXP Gain": +20%*4/10 is way too trivial; should be magnitudes higher. (exp requirement should not be exponential in first place)

"Keep Coin": 5%-40% is a complete joke; should be at least 90% (to allow accumulation of 5-10x).