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(+1)

I really love the art style and audio in this game! The CRT shader goes a long way, and the soundtrack is great. As for gameplay, it’s a pretty solid mech shooter, only thing that stood out heavily was that the left cannon seemed to not aim quite where I wanted it to, and more off to the right side of the crosshair. All of the weapons having a cooldown also felt a little awkward at times, and the orbital strike was a bit inconsistent and would sometimes spawn way closer than I was pointing and kill me. I also wish there was a way to enter fullscreen after the game started, but maybe I was missing something.

It’s already really fun, but with a little more polish and some fleshed out environments/objectives, this would absolutely be one of my favorites!

(1 edit)

Hey thanks so much for playing! Your words are very kind.

I'm really glad you enjoyed the gameplay and vibes :) For fullscreen it's handled through the web embed in the bottom right hand corner. I wasn't ever able to let it properly fullscreen in web for whatever reason through code or configuration. Something I need to brush up on for future game jams. 


I'm going to have to get projectiles and crosshairs closer. Wondering if it's a dynamic thing I need to do. I'm going to need to figure out down the line how cool downs will work. I was tweaking them last minute because at first it didn't feel like they filled up fast enough based on play testing and feedback from friends. I think based on submission I've gone too far the other way. Or maybe cool-downs just need to cool-down faster at higher values. The orbital strike was last minute so I'm no surprised it's a bit wonky ITO of placement right now.

I'm excited to continue this project once I compile all my feedback and I get everything road mapped out.

Thank you again for playing and leaving feedback!