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(+1)

The atmosphere is on point! I really like the visual style you have throughout the dungeon. The movement and possession mechanic seem pretty fluid as well. The only criticism I have would be to somehow inform the player of what to do/where to go in the level itself instead of the separate tutorial option in the main menu. I would also look into spreading out the NPC spawns. On my playthrough it seemed like they spawned together in groups. 

Cool concept! I'd love to see more

Definitely need more work on the NPCs, discovered lots of bugs after submitting the game. I agree with the part about tutorial too. After playing the game you submitted, it got me thinking about how to best bring the player up to speed on how to play without breaking the immersion too much.

Thanks for the feedback, appreciated!