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I was terrible at this!! I'd love to see some dev gameplay to see what it looks like with a competent player at the helm :') 

Very cool use of a two-button scheme for a fairly involved gameplay loop. Art in particular was really nice - that opening animation was really, really cool. I think maybe a little clearer visual feedback on the direction the asteroid was heading would make aiming a little easier, but maybe I'm just bad. 

Well done - cool concept and execution for sure.  

Thanks for the feedback!

The two button scheme was intentional because we realised the game is pretty hard as it is.  As for the dev gameplay, we have also struggled with this so we decided to share the pain with everyone :)