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horriblegamer

26
Posts
A member registered 30 days ago · View creator page →

Creator of

Recent community posts

Hey thanks for checking it out.

Yeah you aren't the only one who talked about aiming. If we take this game further, that would be one of the things we shall improve on.

Good luck :)

Hey thanks for checking out the game.

Yeah it was pretty difficult even for me as a dev but we had fun.

Good luck!

Thanks for checking it out!

Hey

This is a fun little game, not exactly a boss rush but still great. I also tried to build something like this (prior to the jam) using the same assets and fonts you used so I immediately identified everything. Kenney is great. 

I don't think the HUD was correct as it said side buttons to shoot but it was actually space bar which shot (unless I am missing something).

Good luck!

This is a really good game, great job. I am not exactly good at games so I struggled in the game a lot but I still had fun. 


Good luck for the gamejam!

This is a very unique and fun game, I haven't seen anything like this in the game jam. 
The art style is refreshing and the gameplay is great. I keep trying to figure out the exact time to press so I land in the green area but my guess is always wrong haha. 
There was a really long story so that's great you were able to do that too.

Good luck!

This is a really great game and concept. Rushing to spin the wheel during the game made it funny as well. 

I did find issues figuring out when the enemy was going to attack and sometimes I couldn't dodge (maybe because i was rolling towards the enemy?) and the arena size is massive in terms of the boss size so I could technically just keep running around landing a hit, grabbing coins to keep buffing myself. 

Great game, good luck!

A fighting tornado boss rush game. Damn, such a cool idea.

This is a fun game, hard as understanding the spin and controls is a bit of a uphill battle. But really rewarding too. 


Good luck!

This is a really good game, and I personally am happy to have all keyboard / gamepad controls. Makes it simpler. The floating weapons also reminded me of brotato :)
Good luck!!

Hey this is some nice gameplay. Really enjoyed the limited amount I played, others have pointed out Cuphead which has similar art style. Loved that too.

Did have an issue where after I dropped one stack of dynamite, when I clicked again, the game just froze. It is only after I exited the full screen did it resume. 

Good luck!

Hey this is a really good game, super polished all the way down to the crisp menu design. Really enjoyed seeing Godot + 3D game and I can't believe you did all of this in one month. 

This could turn into a full length game with a lot of fun so I would look forward to seeing where this goes. Good luck!

Hey this is a really polished game. 
You built a 3D game with customisation + intro of the characters in ONE MONTH?! Amazing.
I did struggle trying to understand how to play the game as I couldn't figure out why my health was going low, either the camera or something needed to change. But overall great. 


Good luck!

Hey thanks for the feedback. 

Yeah this is super hard, I still haven't finished all three bosses myself but my teammates have. Glad you think the game is super polished cause it was one of the things we were worried about.
Glad you played our game :)

Hey thanks for the feedback.
Yeah gravity shield (stamina) bar was a nice late addition to the game which worked really well.

For the mobile version: we shall see what kind of feedback we get by the end. But yeah a mobile game would work well too

Thanks for playing :)

Hey thanks for the feedback.
The team did wonders with the art, we were gobsmacked when they shared the sprites. It is a challenging fight and I still cannot go through the game without dying a bunch of times.
Glad you tried it out :)

Hey thanks for the feedback. The controls idea was from a teammate and it completely changed how the game worked. Glad you tried it out.

Hey thanks for the feedback.

Aiming is hard. We tried to make it easier but never got it perfect. As for the deflected bullets, it was intentional as almost everything has its own physics forces but will try to remove that too. 
Glad you had fun with this :)

Thanks for the feedback. 

Hey thanks for the feedback. 
Yeah two button control was a great suggestion from the team, otherwise this game would have been too hard. 
As for the art, we just didn't have enough time but maybe some day in the future.

Glad you had fun!

Thanks for the feedback

Hey thanks for the feedback. 
The art team I worked with were amazing, hats off to them.

Thanks for the feedback!

The two button scheme was intentional because we realised the game is pretty hard as it is.  As for the dev gameplay, we have also struggled with this so we decided to share the pain with everyone :)

Hey
This is a really cool idea. Easy to understand, hard to play. Would like to understand how it damages other enemies (including bosses) vs how it receives damage.

Looking forward to seeing what the finished version looks like.

Hey it's beyblade. 
If we hadn't settled on our game idea, we would have gone for beyblade physics too. The rebound mechanic is a bit difficult to get my head around but really fun once we started playing. 
I did encounter a weird bug where the entire center area of the area is blacked out with only our player + a few projectiles are visible.

Great game regardless 

Great visuals, excellent animation.

I did struggle to understand how to play this game, as the controls menu isn't obvious

It's a pretty great game, the visuals and menu design are unique and really nice. Also the fact that these devs made a library on top of the boss rush mode is superb.

In terms of gameplay, I (a noob) can't figure out how to damage the boss so I haven't been able to complete the game just yet.