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Love how high concept and philosophical this game is. The potential it holds is just as powerful as the story it tells. Initially I was frustrated at how slow the bubble moved, but with each chapter of the bubbles life the speed changed and everything started clicking into place. 

If there's anything that I think would really elevate this to the next level gameplay wise, it would be some kind of indicator that someone's about to express themself. It doesn't have to indicate what the other bubble is about to express, but an indicator so I know whether I want to take the gamble with what something may be feeling would be ideal. There were plenty of times where I was in the immediate vicinity of a few bubbles and wasn't able to pull anything from any of them to influence my bubble in any on direction or another because once they did express anything, the time frame to enter their sphere of influence was too short for me to gain anything from it.

It wasn't clear how overlapping emotions impacted my bubble either, if one of the emotions had precedent or they had equal impact on me. 

Hell yeah at spending my life starving and being a miserable bastard in my old bubble age, though. Very interested to see how this game evolves post jam :)

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Thank you! Yep, I get what you mean about trying to chase the influence area before it vanishes. We will need to make some less tedious but similarly obvious mechanics for making influence. Right now, I'm thinking of making influence spread more often but for a shorter time, so it will be close to constant rather than something to seek or evade. But we need to think more about it.

But we totally plan to make this game full-fledged in the next half a year or so :)