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Cool to see another casino shooter - I think our games definitely share a fair bit of DNA. Great stuff! I really enjoyed the music, and even if most of the art was from asset packs, it was really well implemented. I loved the opening animation and 'insert life savings' button, gave me a good chuckle and was immersive too.  

Combat felt really solid in general. I liked the active reload mechanic, though I think maybe having the target at the top of the circle would make it easier to interact with while staying focused on the game...  though as I'm typing I've just spotted the green line on the roulette wheel in one of your screenshots and am wondering if I just don't spend enough time in casinos... 

One thing I'll note is that I didn't feel like there was quite enough feedback on the plusses and minuses of the different reloads - I could see they were visually different, but it was hard to say (amongst the bullet hell) what made them different enough to be super incentivised to interact with the reloading game - I found often I was performing better when just spamming shoot/reload and accepting whatever I got, rather than waiting for that sweet green reload. 

All up, nice and polished, great focused effort. Well done!