Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Yes, there are probably a few attacks that need to be rebalanced :D

Have you played the game several times? The number of HP of the bosses depends on the order in which they appear. If the face appears first, it won't have much HP; if it appears last, it will have a lot. I realize that this is a rather artificial way of increasing the difficulty. Fortunately, it's not the only method I use :)

As for the hourglass and the transition between vulnerable and invulnerable, I'm actually thinking of adding a few sound and perhaps visual signals (although this doesn't mean you don't have to look at the hourglass for the more cautious ^^).

Anyway, thank you very much for your comment and feedback :D

Ooo I see about the health thing. I guess it is a bit tricky. As each boss is vulnerable in different ways that means their HP holds a different difficulty value. Like Magic Hat is practically free to hit and Crazy Cat is harder and can hurt you by comparison. So increasing HP to some bosses is way harder and to others meaningless. I'd generally say it's better to focus more on other aspects of difficulty as well and let the bosses be short if you are good. Though if wanting to do HP increases, then I'd say each boss should have their own Base HP & HP Scaling.